Construction Simulator 2015 Steam key art
Construction Simulator 2015 cover art

Steam revenue analysis

Construction Simulator 2015 Steam Revenue & Sales Estimates

weltenbauer. Software Entwicklung GmbH · astragon Entertainment

$2.7MEst. Gross Revenue

196,359 estimated sales, 82% positive reviews, and $1,874,835.73 potentially retained by the developer after Steam's platform fees.

Action82% Positive$14.99

Revenue Overview

$2.7M

Gross Revenue

$1.9M

Developer Revenue

196,359

Est. Copies Sold

$2.7M

Revenue / Year (avg. 1 yr)

$1.8MLow estimate
$2.7MBest estimate
$5.5MHigh estimate

How the revenue splits

Gross Revenue
$2,678,337
Steam Platform Fee(30.0%)
−$803,501
Developer Revenue
$1,874,836

Developer vs. Steam

Developer: 70.0%($1,874,836)Steam: 30.0%($803,501)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$803,501
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
6,771Total Reviews
5,552positive (82%)
1,219negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,771 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Construction Simulator 2015, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,678,337 in gross revenue into roughly $1,874,836 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Construction Simulator 2015 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,678,337

To developer

$1,874,836

To developer: 70.0%

$1,874,836

Platform fee: 30.0%

$803,501

Epic Games Store

Gross revenue baseline: $2,678,337

To developer

$2,476,936

To developer: 92.5%

$2,476,936

Platform fee: 7.5%

$201,400

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.5%.

GOG

Gross revenue baseline: $2,678,337

To developer

$1,874,836

To developer: 70.0%

$1,874,836

Platform fee: 30.0%

$803,501

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 79% by revenue in Action
79%

Top 79% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Construction Simulator 2015 ranks in the top 79% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23.9h avg11h median

23.9h

Average Playtime

11h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 11h and average of 23.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

Developerweltenbauer. Software Entwicklung GmbH
Publisherastragon Entertainment
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players20
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opCross-Platform MultiplayerSteam AchievementsSteam Trading CardsSteam WorkshopPartial Controller SupportSteam CloudFamily Sharing

More by weltenbauer. Software Entwicklung GmbH

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Frequently Asked Questions

How much has Construction Simulator 2015 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Construction Simulator 2015's total gross revenue on Steam at approximately $2,678,337.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,847,129
  • Calibrated midpoint (x29): $2,678,337
  • Optimistic estimate (x60): $5,541,386

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Construction Simulator 2015 sold on Steam?

With 6,771 Steam reviews and a 82% positive rating, we estimate Construction Simulator 2015 has sold between 135,420 and 406,260 copies, with a best estimate of 196,359.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does weltenbauer. Software Entwicklung GmbH earn from Construction Simulator 2015?

After Steam's tiered platform fee of effectively 30.0%, weltenbauer. Software Entwicklung GmbH keeps an estimated $1,874,836 from Construction Simulator 2015's gross revenue of $2,678,337.

Here's the breakdown:

  • Gross Revenue: $2,678,337
  • Steam's Fee (30.0%): -$803,501
  • Developer Revenue: $1,874,836

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Construction Simulator 2015?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Construction Simulator 2015, with an estimated gross revenue of $2,678,337, this results in an effective rate of 30.0%. Steam keeps approximately $803,501 and weltenbauer. Software Entwicklung GmbH receives $1,874,836.

How accurate are these revenue estimates for Construction Simulator 2015?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,847,129 to $5,541,386) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would Construction Simulator 2015 earn on Epic Games Store instead?

If Construction Simulator 2015 generated the same gross revenue on the Epic Games Store, weltenbauer. Software Entwicklung GmbH would keep approximately $2,476,936 - that's $602,101 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $201,400. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,874,836.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Construction Simulator 2015?

According to SteamSpy data, players spend an average of 23.9 hours in Construction Simulator 2015, with a median playtime of 11 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.