Passpartout: The Starving Artist Steam key art
Passpartout: The Starving Artist cover art

Steam revenue analysis

Passpartout: The Starving Artist Steam Revenue & Sales Estimates

Flamebait Games

$1.9MEst. Gross Revenue

210,149 estimated sales, 88% positive reviews, and $1,337,178.09 potentially retained by the developer after Steam's platform fees.

Action88% Positive$9.99

Revenue Overview

$1.9M

Gross Revenue

$1.3M

Developer Revenue

210,149

Est. Copies Sold

$1.9M

Revenue / Year (avg. 1 yr)

$1.2MLow estimate
$1.9MBest estimate
$3.7MHigh estimate

How the revenue splits

Gross Revenue
$1,910,254
Steam Platform Fee(30.0%)
−$573,076
Developer Revenue
$1,337,178

Developer vs. Steam

Developer: 70.0%($1,337,178)Steam: 30.0%($573,076)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$573,076
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
6,779Total Reviews
5,966positive (88%)
813negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,779 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Passpartout: The Starving Artist, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,910,254 in gross revenue into roughly $1,337,178 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Passpartout: The Starving Artist use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,910,254

To developer

$1,337,178

To developer: 70.0%

$1,337,178

Platform fee: 30.0%

$573,076

Epic Games Store

Gross revenue baseline: $1,910,254

To developer

$1,801,024

To developer: 94.3%

$1,801,024

Platform fee: 5.7%

$109,231

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.7%.

GOG

Gross revenue baseline: $1,910,254

To developer

$1,337,178

To developer: 70.0%

$1,337,178

Platform fee: 30.0%

$573,076

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 88% by revenue in Action
88%

Top 88% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Passpartout: The Starving Artist ranks in the top 88% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.9h avg3.1h median

4.9h

Average Playtime

3.1h

Median Playtime

Passpartout: The Starving Artist keeps players engaged for an average of 4.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperFlamebait Games
PublisherFlamebait Games
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players25
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Passpartout: The Starving Artist earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Passpartout: The Starving Artist's total gross revenue on Steam at approximately $1,910,254.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,232,422
  • Calibrated midpoint (x31): $1,910,254
  • Optimistic estimate (x60): $3,697,267

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Passpartout: The Starving Artist sold on Steam?

With 6,779 Steam reviews and a 88% positive rating, we estimate Passpartout: The Starving Artist has sold between 135,580 and 406,740 copies, with a best estimate of 210,149.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Flamebait Games earn from Passpartout: The Starving Artist?

After Steam's tiered platform fee of effectively 30.0%, Flamebait Games keeps an estimated $1,337,178 from Passpartout: The Starving Artist's gross revenue of $1,910,254.

Here's the breakdown:

  • Gross Revenue: $1,910,254
  • Steam's Fee (30.0%): -$573,076
  • Developer Revenue: $1,337,178

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Passpartout: The Starving Artist?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Passpartout: The Starving Artist, with an estimated gross revenue of $1,910,254, this results in an effective rate of 30.0%. Steam keeps approximately $573,076 and Flamebait Games receives $1,337,178.

How accurate are these revenue estimates for Passpartout: The Starving Artist?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,232,422 to $3,697,267) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would Passpartout: The Starving Artist earn on Epic Games Store instead?

If Passpartout: The Starving Artist generated the same gross revenue on the Epic Games Store, Flamebait Games would keep approximately $1,801,024 - that's $463,846 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $109,231. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,337,178.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Passpartout: The Starving Artist?

According to SteamSpy data, players spend an average of 4.9 hours in Passpartout: The Starving Artist, with a median playtime of 3.1 hours. This indicates solid player engagement.