Dicey Dungeons Steam key art
Dicey Dungeons cover art

Steam revenue analysis

Dicey Dungeons Steam Revenue & Sales Estimates

Terry Cavanagh

$4.4MEst. Gross Revenue

322,306 estimated sales, 90% positive reviews, and $3,077,377.69 potentially retained by the developer after Steam's platform fees.

Action90% Positive$14.99MC 80

Revenue Overview

$4.4M

Gross Revenue

$3.1M

Developer Revenue

322,306

Est. Copies Sold

$4.4M

Revenue / Year (avg. 1 yr)

$3MLow estimate
$4.4MBest estimate
$9.1MHigh estimate

How the revenue splits

Gross Revenue
$4,396,254
Steam Platform Fee(30.0%)
−$1,318,876
Developer Revenue
$3,077,378

Developer vs. Steam

Developer: 70.0%($3,077,378)Steam: 30.0%($1,318,876)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,318,876
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
11,114Total Reviews
10,003positive (90%)
1,111negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,114 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Dicey Dungeons, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,396,254 in gross revenue into roughly $3,077,378 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Dicey Dungeons use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,396,254

To developer

$3,077,378

To developer: 70.0%

$3,077,378

Platform fee: 30.0%

$1,318,876

Epic Games Store

Gross revenue baseline: $4,396,254

To developer

$3,988,703

To developer: 90.7%

$3,988,703

Platform fee: 9.3%

$407,550

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.3%.

GOG

Gross revenue baseline: $4,396,254

To developer

$3,077,378

To developer: 70.0%

$3,077,378

Platform fee: 30.0%

$1,318,876

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 61% by revenue in Action
61%

Top 61% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Dicey Dungeons ranks in the top 61% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.1h avg6h median

12.1h

Average Playtime

6h

Median Playtime

A median playtime of 6h and average of 12.1h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperTerry Cavanagh
PublisherTerry Cavanagh
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players71
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletFamily Sharing

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Frequently Asked Questions

How much has Dicey Dungeons earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Dicey Dungeons's total gross revenue on Steam at approximately $4,396,254.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,031,899
  • Calibrated midpoint (x29): $4,396,254
  • Optimistic estimate (x60): $9,095,698

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Dicey Dungeons sold on Steam?

With 11,114 Steam reviews and a 90% positive rating, we estimate Dicey Dungeons has sold between 222,280 and 666,840 copies, with a best estimate of 322,306.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Terry Cavanagh earn from Dicey Dungeons?

After Steam's tiered platform fee of effectively 30.0%, Terry Cavanagh keeps an estimated $3,077,378 from Dicey Dungeons's gross revenue of $4,396,254.

Here's the breakdown:

  • Gross Revenue: $4,396,254
  • Steam's Fee (30.0%): -$1,318,876
  • Developer Revenue: $3,077,378

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Dicey Dungeons?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Dicey Dungeons, with an estimated gross revenue of $4,396,254, this results in an effective rate of 30.0%. Steam keeps approximately $1,318,876 and Terry Cavanagh receives $3,077,378.

How accurate are these revenue estimates for Dicey Dungeons?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,031,899 to $9,095,698) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would Dicey Dungeons earn on Epic Games Store instead?

If Dicey Dungeons generated the same gross revenue on the Epic Games Store, Terry Cavanagh would keep approximately $3,988,703 - that's $911,326 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $407,550. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,077,378.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Dicey Dungeons?

According to SteamSpy data, players spend an average of 12.1 hours in Dicey Dungeons, with a median playtime of 6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Dicey Dungeons's Metacritic score?

Dicey Dungeons has a Metacritic score of 80/100, which is considered "generally favorable" by critics. The Steam community rates the game 90% positive based on 11,114 user reviews.