Cosmoteer: Starship Architect & Commander Steam key art
Cosmoteer: Starship Architect & Commander cover art

Steam revenue analysis

Cosmoteer: Starship Architect & Commander Steam Revenue & Sales Estimates

Walternate Realities

$5.6MEst. Gross Revenue

301,617 estimated sales, 95% positive reviews, and $3,924,942.02 potentially retained by the developer after Steam's platform fees.

Action95% Positive$19.99

Revenue Overview

$5.6M

Gross Revenue

$3.9M

Developer Revenue

301,617

Est. Copies Sold

$5.6M

Revenue / Year (avg. 1 yr)

$4.2MLow estimate
$5.6MBest estimate
$12.5MHigh estimate

How the revenue splits

Gross Revenue
$5,607,060
Steam Platform Fee(30.0%)
−$1,682,118
Developer Revenue
$3,924,942

Developer vs. Steam

Developer: 70.0%($3,924,942)Steam: 30.0%($1,682,118)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,682,118
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
11,171Total Reviews
10,612positive (95%)
559negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,171 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Cosmoteer: Starship Architect & Commander, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,607,060 in gross revenue into roughly $3,924,942 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Cosmoteer: Starship Architect & Commander use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,607,060

To developer

$3,924,942

To developer: 70.0%

$3,924,942

Platform fee: 30.0%

$1,682,118

Epic Games Store

Gross revenue baseline: $5,607,060

To developer

$5,054,213

To developer: 90.1%

$5,054,213

Platform fee: 9.9%

$552,847

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.9%.

GOG

Gross revenue baseline: $5,607,060

To developer

$3,924,942

To developer: 70.0%

$3,924,942

Platform fee: 30.0%

$1,682,118

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 52% by revenue in Action
52%

Top 52% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Cosmoteer: Starship Architect & Commander ranks in the top 52% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

45.2h avg19.1h median

45.2h

Average Playtime

19.1h

Median Playtime

12.6h

Recent Activity (2 Weeks)

A median playtime of 19.1h and average of 45.2h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity28% still active

Game Details

Dataset updated: April 18, 2026

DeveloperWalternate Realities
PublisherWalternate Realities
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players482
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-opSteam WorkshopCamera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Cosmoteer: Starship Architect & Commander earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Cosmoteer: Starship Architect & Commander's total gross revenue on Steam at approximately $5,607,060.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,153,378
  • Calibrated midpoint (x27): $5,607,060
  • Optimistic estimate (x60): $12,460,133

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Cosmoteer: Starship Architect & Commander sold on Steam?

With 11,171 Steam reviews and a 95% positive rating, we estimate Cosmoteer: Starship Architect & Commander has sold between 223,420 and 670,260 copies, with a best estimate of 301,617.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Walternate Realities earn from Cosmoteer: Starship Architect & Commander?

After Steam's tiered platform fee of effectively 30.0%, Walternate Realities keeps an estimated $3,924,942 from Cosmoteer: Starship Architect & Commander's gross revenue of $5,607,060.

Here's the breakdown:

  • Gross Revenue: $5,607,060
  • Steam's Fee (30.0%): -$1,682,118
  • Developer Revenue: $3,924,942

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Cosmoteer: Starship Architect & Commander?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Cosmoteer: Starship Architect & Commander, with an estimated gross revenue of $5,607,060, this results in an effective rate of 30.0%. Steam keeps approximately $1,682,118 and Walternate Realities receives $3,924,942.

How accurate are these revenue estimates for Cosmoteer: Starship Architect & Commander?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,153,378 to $12,460,133) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $19.

What would Cosmoteer: Starship Architect & Commander earn on Epic Games Store instead?

If Cosmoteer: Starship Architect & Commander generated the same gross revenue on the Epic Games Store, Walternate Realities would keep approximately $5,054,213 - that's $1,129,271 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $552,847. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,924,942.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Cosmoteer: Starship Architect & Commander?

According to SteamSpy data, players spend an average of 45.2 hours in Cosmoteer: Starship Architect & Commander, with a median playtime of 19.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.