Fernbus Simulator Steam key art
Fernbus Simulator cover art

Steam revenue analysis

Fernbus Simulator Steam Revenue & Sales Estimates

TML-Studios · Aerosoft GmbH

$9.4MEst. Gross Revenue

335,550 estimated sales, 74% positive reviews, and $6,550,942.65 potentially retained by the developer after Steam's platform fees.

Action74% Positive$29.99

Revenue Overview

$9.4M

Gross Revenue

$6.6M

Developer Revenue

335,550

Est. Copies Sold

$9.4M

Revenue / Year (avg. 1 yr)

$6.2MLow estimate
$9.4MBest estimate
$18.7MHigh estimate

How the revenue splits

Gross Revenue
$9,358,490
Steam Platform Fee(30.0%)
−$2,807,547
Developer Revenue
$6,550,943

Developer vs. Steam

Developer: 70.0%($6,550,943)Steam: 30.0%($2,807,547)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,807,547
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

74%positive
11,185Total Reviews
8,277positive (74%)
2,908negative (26%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,185 reviews and a 74% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Fernbus Simulator, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,358,490 in gross revenue into roughly $6,550,943 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Fernbus Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,358,490

To developer

$6,550,943

To developer: 70.0%

$6,550,943

Platform fee: 30.0%

$2,807,547

Epic Games Store

Gross revenue baseline: $9,358,490

To developer

$8,355,471

To developer: 89.3%

$8,355,471

Platform fee: 10.7%

$1,003,019

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $9,358,490

To developer

$6,550,943

To developer: 70.0%

$6,550,943

Platform fee: 30.0%

$2,807,547

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 37% by revenue in Action
37%

Top 37% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Fernbus Simulator ranks in the top 37% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

21h avg10.7h median

21h

Average Playtime

10.7h

Median Playtime

0.2h

Recent Activity (2 Weeks)

Fernbus Simulator keeps players engaged for an average of 21 hours – solid engagement for a action game.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTML-Studios
PublisherAerosoft GmbH
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players70
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsSteam WorkshopCamera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyKeyboard Only OptionMouse Only OptionPlayable without Timed InputSave AnytimeStereo SoundSubtitle OptionsSurround SoundPartial Controller SupportSteam CloudSteam LeaderboardsFamily Sharing

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Frequently Asked Questions

How much has Fernbus Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Fernbus Simulator's total gross revenue on Steam at approximately $9,358,490.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,238,993
  • Calibrated midpoint (x30): $9,358,490
  • Optimistic estimate (x60): $18,716,979

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Fernbus Simulator sold on Steam?

With 11,185 Steam reviews and a 74% positive rating, we estimate Fernbus Simulator has sold between 223,700 and 671,100 copies, with a best estimate of 335,550.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does TML-Studios earn from Fernbus Simulator?

After Steam's tiered platform fee of effectively 30.0%, TML-Studios keeps an estimated $6,550,943 from Fernbus Simulator's gross revenue of $9,358,490.

Here's the breakdown:

  • Gross Revenue: $9,358,490
  • Steam's Fee (30.0%): -$2,807,547
  • Developer Revenue: $6,550,943

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Fernbus Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Fernbus Simulator, with an estimated gross revenue of $9,358,490, this results in an effective rate of 30.0%. Steam keeps approximately $2,807,547 and TML-Studios receives $6,550,943.

How accurate are these revenue estimates for Fernbus Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,238,993 to $18,716,979) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $28.

What would Fernbus Simulator earn on Epic Games Store instead?

If Fernbus Simulator generated the same gross revenue on the Epic Games Store, TML-Studios would keep approximately $8,355,471 - that's $1,804,528 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,003,019. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,550,943.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Fernbus Simulator?

According to SteamSpy data, players spend an average of 21 hours in Fernbus Simulator, with a median playtime of 10.7 hours. This indicates solid player engagement.