Call of Duty: World at War Steam key art
Call of Duty: World at War cover art

Steam revenue analysis

Call of Duty: World at War Steam Revenue & Sales Estimates

Treyarch · Activision

$24.2MEst. Gross Revenue

1,314,274 estimated sales, 92% positive reviews, and $17,627,124.15 potentially retained by the developer after Steam's platform fees.

Action92% Positive$19.99

Revenue Overview

$24.2M

Gross Revenue

$17.6M

Developer Revenue

1,314,274

Est. Copies Sold

$24.2M

Revenue / Year (avg. 1 yr)

$18.6MLow estimate
$24.2MBest estimate
$55.8MHigh estimate

How the revenue splits

Gross Revenue
$24,169,499
Steam Platform Fee(27.1%)
−$6,542,375
Developer Revenue
$17,627,124

Developer vs. Steam

Developer: 72.9%($17,627,124)Steam: 27.1%($6,542,375)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,542,375
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
50,549Total Reviews
46,505positive (92%)
4,044negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    50,549 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Call of Duty: World at War, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.1%. That turns an estimated $24,169,499 in gross revenue into roughly $17,627,124 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.39

List price $19.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.1%

Tiered 30 / 25 / 20%

Revenue estimates for Call of Duty: World at War use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $24,169,499

To developer

$17,627,124

To developer: 72.9%

$17,627,124

Platform fee: 27.1%

$6,542,375

Epic Games Store

Gross revenue baseline: $24,169,499

To developer

$21,389,159

To developer: 88.5%

$21,389,159

Platform fee: 11.5%

$2,780,340

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $24,169,499

To developer

$16,918,649

To developer: 70.0%

$16,918,649

Platform fee: 30.0%

$7,250,850

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 18% by revenue in Action
18%

Top 18% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Call of Duty: World at War ranks in the top 18% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

40.8h avg12.5h median

40.8h

Average Playtime

12.5h

Median Playtime

3.6h

Recent Activity (2 Weeks)

A median playtime of 12.5h and average of 40.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTreyarch
PublisherActivision
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.39
GenreAction
Peak Players433
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Call of Duty: World at War earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Call of Duty: World at War's total gross revenue on Steam at approximately $24,169,499.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $18,591,922
  • Calibrated midpoint (x26): $24,169,499
  • Optimistic estimate (x60): $55,775,767

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Call of Duty: World at War sold on Steam?

With 50,549 Steam reviews and a 92% positive rating, we estimate Call of Duty: World at War has sold between 1,010,980 and 3,032,940 copies, with a best estimate of 1,314,274.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Treyarch earn from Call of Duty: World at War?

After Steam's tiered platform fee of effectively 27.1%, Treyarch keeps an estimated $17,627,124 from Call of Duty: World at War's gross revenue of $24,169,499.

Here's the breakdown:

  • Gross Revenue: $24,169,499
  • Steam's Fee (27.1%): -$6,542,375
  • Developer Revenue: $17,627,124

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Call of Duty: World at War?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Call of Duty: World at War, with an estimated gross revenue of $24,169,499, this results in an effective rate of 27.1%. Steam keeps approximately $6,542,375 and Treyarch receives $17,627,124.

How accurate are these revenue estimates for Call of Duty: World at War?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($18,591,922 to $55,775,767) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $18.

What would Call of Duty: World at War earn on Epic Games Store instead?

If Call of Duty: World at War generated the same gross revenue on the Epic Games Store, Treyarch would keep approximately $21,389,159 - that's $3,762,035 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,780,340. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $16,918,649.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Call of Duty: World at War?

According to SteamSpy data, players spend an average of 40.8 hours in Call of Duty: World at War, with a median playtime of 12.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.