No Rest for the Wicked Steam key art
No Rest for the Wicked cover art

Steam revenue analysis

No Rest for the Wicked Steam Revenue & Sales Estimates

Moon Studios GmbH

$47.5MEst. Gross Revenue

1,263,325 estimated sales, 78% positive reviews, and $35,116,290.06 potentially retained by the developer after Steam's platform fees.

Action78% Positive$39.99

Revenue Overview

$47.5M

Gross Revenue

$35.1M

Developer Revenue

1,263,325

Est. Copies Sold

$47.5M

Revenue / Year (avg. 1 yr)

$38MLow estimate
$47.5MBest estimate
$114MHigh estimate

How the revenue splits

Gross Revenue
$47,488,387
Steam Platform Fee(26.1%)
−$12,372,097
Developer Revenue
$35,116,290

Developer vs. Steam

Developer: 74.0%($35,116,290)Steam: 26.1%($12,372,097)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$9,372,097
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

78%positive
50,533Total Reviews
39,416positive (78%)
11,117negative (22%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    50,533 reviews and a 78% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For No Rest for the Wicked, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.1%. That turns an estimated $47,488,387 in gross revenue into roughly $35,116,290 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.59

List price $39.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.1%

Tiered 30 / 25 / 20%

Revenue estimates for No Rest for the Wicked use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $47,488,387

To developer

$35,116,290

To developer: 73.9%

$35,116,290

Platform fee: 26.1%

$12,372,097

Epic Games Store

Gross revenue baseline: $47,488,387

To developer

$41,909,780

To developer: 88.3%

$41,909,780

Platform fee: 11.7%

$5,578,606

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $47,488,387

To developer

$33,241,871

To developer: 70.0%

$33,241,871

Platform fee: 30.0%

$14,246,516

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 9% by revenue in Action
9%

Top 9% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

No Rest for the Wicked ranks in the top 9% of 2141 tracked action top-sellers, with estimated revenue 8× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

24.4h avg14.3h median

24.4h

Average Playtime

14.3h

Median Playtime

6.4h

Recent Activity (2 Weeks)

No Rest for the Wicked keeps players engaged for an average of 24.4 hours – solid engagement for a action game.

Current Activity26% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMoon Studios GmbH
PublisherMoon Studios GmbH
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.59
GenreAction
Peak Players947
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has No Rest for the Wicked earned on Steam?

Based on our analysis using the Boxleiter method, we estimate No Rest for the Wicked's total gross revenue on Steam at approximately $47,488,387.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $37,990,709
  • Calibrated midpoint (x25): $47,488,387
  • Optimistic estimate (x60): $113,972,128

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has No Rest for the Wicked sold on Steam?

With 50,533 Steam reviews and a 78% positive rating, we estimate No Rest for the Wicked has sold between 1,010,660 and 3,031,980 copies, with a best estimate of 1,263,325.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Moon Studios GmbH earn from No Rest for the Wicked?

After Steam's tiered platform fee of effectively 26.1%, Moon Studios GmbH keeps an estimated $35,116,290 from No Rest for the Wicked's gross revenue of $47,488,387.

Here's the breakdown:

  • Gross Revenue: $47,488,387
  • Steam's Fee (26.1%): -$12,372,097
  • Developer Revenue: $35,116,290

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from No Rest for the Wicked?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For No Rest for the Wicked, with an estimated gross revenue of $47,488,387, this results in an effective rate of 26.1%. Steam keeps approximately $12,372,097 and Moon Studios GmbH receives $35,116,290.

How accurate are these revenue estimates for No Rest for the Wicked?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($37,990,709 to $113,972,128) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would No Rest for the Wicked earn on Epic Games Store instead?

If No Rest for the Wicked generated the same gross revenue on the Epic Games Store, Moon Studios GmbH would keep approximately $41,909,780 - that's $6,793,490 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $5,578,606. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $33,241,871.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in No Rest for the Wicked?

According to SteamSpy data, players spend an average of 24.4 hours in No Rest for the Wicked, with a median playtime of 14.3 hours. This indicates solid player engagement.