The Henry Stickmin Collection Steam key art
The Henry Stickmin Collection cover art

Steam revenue analysis

The Henry Stickmin Collection Steam Revenue & Sales Estimates

PuffballsUnited · Innersloth

$17.8MEst. Gross Revenue

1,318,148 estimated sales, 99% positive reviews, and $12,836,362.39 potentially retained by the developer after Steam's platform fees.

Action99% Positive$5.99

Revenue Overview

$17.8M

Gross Revenue

$12.8M

Developer Revenue

1,318,148

Est. Copies Sold

$17.8M

Revenue / Year (avg. 1 yr)

$13.7MLow estimate
$17.8MBest estimate
$41MHigh estimate

How the revenue splits

Gross Revenue
$17,781,817
Steam Platform Fee(27.8%)
−$4,945,454
Developer Revenue
$12,836,362

Developer vs. Steam

Developer: 72.2%($12,836,362)Steam: 27.8%($4,945,454)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,945,454
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

99%positive
50,698Total Reviews
50,191positive (99%)
507negative (1%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    50,698 reviews and a 99% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Henry Stickmin Collection, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $6, we estimate a realized average sale price of $13 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.8%. That turns an estimated $17,781,817 in gross revenue into roughly $12,836,362 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.49

List price $5.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.8%

Tiered 30 / 25 / 20%

Revenue estimates for The Henry Stickmin Collection use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $13 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $17,781,817

To developer

$12,836,362

To developer: 72.2%

$12,836,362

Platform fee: 27.8%

$4,945,454

Epic Games Store

Gross revenue baseline: $17,781,817

To developer

$15,767,999

To developer: 88.7%

$15,767,999

Platform fee: 11.3%

$2,013,818

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $17,781,817

To developer

$12,447,272

To developer: 70.0%

$12,447,272

Platform fee: 30.0%

$5,334,545

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 23% by revenue in Action
23%

Top 23% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Henry Stickmin Collection ranks in the top 23% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.2h avg5h median

5.2h

Average Playtime

5h

Median Playtime

0.2h

Recent Activity (2 Weeks)

The Henry Stickmin Collection keeps players engaged for an average of 5.2 hours – solid engagement for a action game.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPuffballsUnited
PublisherInnersloth
Release Date
Years on Market1 year
Current Price$5.99
Calibrated Avg. Selling Price$13.49
GenreAction
Peak Players185
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsCaptions availableRemote Play on PhoneRemote Play on TabletFamily Sharing

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Frequently Asked Questions

How much has The Henry Stickmin Collection earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Henry Stickmin Collection's total gross revenue on Steam at approximately $17,781,817.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $13,678,320
  • Calibrated midpoint (x26): $17,781,817
  • Optimistic estimate (x60): $41,034,961

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Henry Stickmin Collection sold on Steam?

With 50,698 Steam reviews and a 99% positive rating, we estimate The Henry Stickmin Collection has sold between 1,013,960 and 3,041,880 copies, with a best estimate of 1,318,148.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does PuffballsUnited earn from The Henry Stickmin Collection?

After Steam's tiered platform fee of effectively 27.8%, PuffballsUnited keeps an estimated $12,836,362 from The Henry Stickmin Collection's gross revenue of $17,781,817.

Here's the breakdown:

  • Gross Revenue: $17,781,817
  • Steam's Fee (27.8%): -$4,945,454
  • Developer Revenue: $12,836,362

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Henry Stickmin Collection?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Henry Stickmin Collection, with an estimated gross revenue of $17,781,817, this results in an effective rate of 27.8%. Steam keeps approximately $4,945,454 and PuffballsUnited receives $12,836,362.

How accurate are these revenue estimates for The Henry Stickmin Collection?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($13,678,320 to $41,034,961) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $13.

What would The Henry Stickmin Collection earn on Epic Games Store instead?

If The Henry Stickmin Collection generated the same gross revenue on the Epic Games Store, PuffballsUnited would keep approximately $15,767,999 - that's $2,931,636 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,013,818. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $12,447,272.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Henry Stickmin Collection?

According to SteamSpy data, players spend an average of 5.2 hours in The Henry Stickmin Collection, with a median playtime of 5 hours. This indicates solid player engagement.