CONTROL Ultimate Edition Steam key art
CONTROL Ultimate Edition cover art

Steam revenue analysis

CONTROL Ultimate Edition Steam Revenue & Sales Estimates

Remedy Entertainment

$39.2MEst. Gross Revenue

1,462,992 estimated sales, 87% positive reviews, and $28,895,166.76 potentially retained by the developer after Steam's platform fees.

Action87% Positive$39.99

Revenue Overview

$39.2M

Gross Revenue

$28.9M

Developer Revenue

1,462,992

Est. Copies Sold

$6.5M

Revenue / Year (avg. 6 yr)

$27MLow estimate
$39.2MBest estimate
$81.1MHigh estimate

How the revenue splits

Gross Revenue
$39,193,556
Steam Platform Fee(26.3%)
−$10,298,389
Developer Revenue
$28,895,167

Developer vs. Steam

Developer: 73.7%($28,895,167)Steam: 26.3%($10,298,389)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$7,298,389
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
50,448Total Reviews
43,890positive (87%)
6,558negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    50,448 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For CONTROL Ultimate Edition, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $27 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.3%. That turns an estimated $39,193,556 in gross revenue into roughly $28,895,167 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$26.79

List price $39.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

26.3%

Tiered 30 / 25 / 20%

Revenue estimates for CONTROL Ultimate Edition use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $27 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $39,193,556

To developer

$28,895,167

To developer: 73.7%

$28,895,167

Platform fee: 26.3%

$10,298,389

Epic Games Store

Gross revenue baseline: $39,193,556

To developer

$34,610,329

To developer: 88.3%

$34,610,329

Platform fee: 11.7%

$4,583,227

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $39,193,556

To developer

$27,435,489

To developer: 70.0%

$27,435,489

Platform fee: 30.0%

$11,758,067

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 11% by revenue in Action
11%

Top 11% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

CONTROL Ultimate Edition ranks in the top 11% of 2141 tracked action top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.7h avg7.1h median

14.7h

Average Playtime

7.1h

Median Playtime

5.5h

Recent Activity (2 Weeks)

A median playtime of 7.1h and average of 14.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity37% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRemedy Entertainment
PublisherRemedy Entertainment
Release DateAugust 26, 2020
Years on Market6 years
Current Price$39.99
Calibrated Avg. Selling Price$26.79
GenreAction
Peak Players648
SteamSpy Owners1,000,000 .. 2,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has CONTROL Ultimate Edition earned on Steam?

Based on our analysis using the Boxleiter method, we estimate CONTROL Ultimate Edition's total gross revenue on Steam at approximately $39,193,556.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $27,030,038
  • Calibrated midpoint (x29): $39,193,556
  • Optimistic estimate (x60): $81,090,115

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has CONTROL Ultimate Edition sold on Steam?

With 50,448 Steam reviews and a 87% positive rating, we estimate CONTROL Ultimate Edition has sold between 1,008,960 and 3,026,880 copies, with a best estimate of 1,462,992.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Remedy Entertainment earn from CONTROL Ultimate Edition?

After Steam's tiered platform fee of effectively 26.3%, Remedy Entertainment keeps an estimated $28,895,167 from CONTROL Ultimate Edition's gross revenue of $39,193,556.

Here's the breakdown:

  • Gross Revenue: $39,193,556
  • Steam's Fee (26.3%): -$10,298,389
  • Developer Revenue: $28,895,167

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from CONTROL Ultimate Edition?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For CONTROL Ultimate Edition, with an estimated gross revenue of $39,193,556, this results in an effective rate of 26.3%. Steam keeps approximately $10,298,389 and Remedy Entertainment receives $28,895,167.

How accurate are these revenue estimates for CONTROL Ultimate Edition?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($27,030,038 to $81,090,115) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $27.

What would CONTROL Ultimate Edition earn on Epic Games Store instead?

If CONTROL Ultimate Edition generated the same gross revenue on the Epic Games Store, Remedy Entertainment would keep approximately $34,610,329 - that's $5,715,162 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,583,227. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $27,435,489.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in CONTROL Ultimate Edition?

According to SteamSpy data, players spend an average of 14.7 hours in CONTROL Ultimate Edition, with a median playtime of 7.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.