Call of Duty® Steam key art
Call of Duty® cover art

Steam revenue analysis

Call of Duty® Steam Revenue & Sales Estimates

Treyarch · Activision

$971.1MEst. Gross Revenue

20,709,306 estimated sales, 59% positive reviews, and $773,847,486.67 potentially retained by the developer after Steam's platform fees.

Action59% Positive$38.49

Revenue Overview

$971.1M

Gross Revenue

$773.8M

Developer Revenue

20,709,306

Est. Copies Sold

$242.8M

Revenue / Year (avg. 4 yr)

$669.7MLow estimate
$971.1MBest estimate
$2BHigh estimate

How the revenue splits

Gross Revenue
$971,059,358
Steam Platform Fee(20.3%)
−$197,211,872
Developer Revenue
$773,847,487

Developer vs. Steam

Developer: 79.7%($773,847,487)Steam: 20.3%($197,211,872)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$184,211,872

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

59%positive
714,114Total Reviews
421,327positive (59%)
292,787negative (41%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    714,114 reviews and a 59% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Call of Duty®, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $38, we estimate a realized average sale price of $47 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 20.3%. That turns an estimated $971,059,358 in gross revenue into roughly $773,847,487 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$46.89

List price $38.49

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

20.3%

Tiered 30 / 25 / 20%

Revenue estimates for Call of Duty® use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $47 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $971,059,358

To developer

$773,847,487

To developer: 79.7%

$773,847,487

Platform fee: 20.3%

$197,211,872

Epic Games Store

Gross revenue baseline: $971,059,358

To developer

$854,652,235

To developer: 88.0%

$854,652,235

Platform fee: 12.0%

$116,407,123

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 12.0%.

GOG

Gross revenue baseline: $971,059,358

To developer

$679,741,551

To developer: 70.0%

$679,741,551

Platform fee: 30.0%

$291,317,808

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Action
1%

Top 1% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Call of Duty® ranks in the top 1% of 2141 tracked action top-sellers, with estimated revenue 162× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

93.6h avg11.2h median

93.6h

Average Playtime

11.2h

Median Playtime

13.1h

Recent Activity (2 Weeks)

A median playtime of 11.2h and average of 93.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity14% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTreyarch
PublisherActivision
Release DateOctober 26, 2022
Years on Market4 years
Current Price$38.49
Calibrated Avg. Selling Price$46.89
GenreAction
Peak Players67,419
SteamSpy Owners50,000,000 .. 100,000,000

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opCross-Platform MultiplayerSteam AchievementsCaptions availableIn-App PurchasesAdjustable Text SizeCamera ComfortColor AlternativesCustom Volume ControlsPlayable without Timed InputStereo SoundSubtitle OptionsSurround SoundPartial Controller SupportHDR available

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Frequently Asked Questions

How much has Call of Duty® earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Call of Duty®'s total gross revenue on Steam at approximately $971,059,358.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $669,696,109
  • Calibrated midpoint (x29): $971,059,358
  • Optimistic estimate (x60): $2,009,088,328

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Call of Duty® sold on Steam?

With 714,114 Steam reviews and a 59% positive rating, we estimate Call of Duty® has sold between 14,282,280 and 42,846,840 copies, with a best estimate of 20,709,306.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Treyarch earn from Call of Duty®?

After Steam's tiered platform fee of effectively 20.3%, Treyarch keeps an estimated $773,847,487 from Call of Duty®'s gross revenue of $971,059,358.

Here's the breakdown:

  • Gross Revenue: $971,059,358
  • Steam's Fee (20.3%): -$197,211,872
  • Developer Revenue: $773,847,487

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Call of Duty®?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Call of Duty®, with an estimated gross revenue of $971,059,358, this results in an effective rate of 20.3%. Steam keeps approximately $197,211,872 and Treyarch receives $773,847,487.

How accurate are these revenue estimates for Call of Duty®?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($669,696,109 to $2,009,088,328) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $47.

What would Call of Duty® earn on Epic Games Store instead?

If Call of Duty® generated the same gross revenue on the Epic Games Store, Treyarch would keep approximately $854,652,235 - that's $80,804,749 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $116,407,123. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $679,741,551.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Call of Duty®?

According to SteamSpy data, players spend an average of 93.6 hours in Call of Duty®, with a median playtime of 11.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.