Dead by Daylight Steam key art
Dead by Daylight cover art

Steam revenue analysis

Dead by Daylight Steam Revenue & Sales Estimates

Behaviour Interactive Inc.

$236.4MEst. Gross Revenue

22,322,048 estimated sales, 79% positive reviews, and $186,112,390.66 potentially retained by the developer after Steam's platform fees.

Action79% Positive$19.99

Revenue Overview

$236.4M

Gross Revenue

$186.1M

Developer Revenue

22,322,048

Est. Copies Sold

$23.6M

Revenue / Year (avg. 10 yr)

$168.9MLow estimate
$236.4MBest estimate
$506.6MHigh estimate

How the revenue splits

Gross Revenue
$236,390,488
Steam Platform Fee(21.3%)
−$50,278,098
Developer Revenue
$186,112,391

Developer vs. Steam

Developer: 78.7%($186,112,391)Steam: 21.3%($50,278,098)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$37,278,098

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

79%positive
797,216Total Reviews
629,801positive (79%)
167,415negative (21%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    797,216 reviews and a 79% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Dead by Daylight, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 21.3%. That turns an estimated $236,390,488 in gross revenue into roughly $186,112,391 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

21.3%

Tiered 30 / 25 / 20%

Revenue estimates for Dead by Daylight use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $236,390,488

To developer

$186,112,391

To developer: 78.7%

$186,112,391

Platform fee: 21.3%

$50,278,098

Epic Games Store

Gross revenue baseline: $236,390,488

To developer

$208,143,630

To developer: 88.1%

$208,143,630

Platform fee: 11.9%

$28,246,859

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $236,390,488

To developer

$165,473,342

To developer: 70.0%

$165,473,342

Platform fee: 30.0%

$70,917,147

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Action
1%

Top 1% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Dead by Daylight ranks in the top 1% of 2141 tracked action top-sellers, with estimated revenue 39× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

216.7h avg21.6h median

216.7h

Average Playtime

21.6h

Median Playtime

13.9h

Recent Activity (2 Weeks)

A median playtime of 21.6h and average of 216.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBehaviour Interactive Inc.
PublisherBehaviour Interactive Inc.
Release DateJune 13, 2016
Years on Market10 years
Current Price$19.99
Calibrated Avg. Selling Price$10.59
GenreAction
Peak Players44,886
SteamSpy Owners20,000,000 .. 50,000,000

Features

Multi-playerPvPOnline PvPCo-opOnline Co-opCross-Platform MultiplayerSteam AchievementsFull controller supportSteam Trading CardsColor AlternativesCustom Volume ControlsStereo SoundSubtitle OptionsSurround SoundSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Dead by Daylight earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Dead by Daylight's total gross revenue on Steam at approximately $236,390,488.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $168,850,349
  • Calibrated midpoint (x28): $236,390,488
  • Optimistic estimate (x60): $506,551,046

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Dead by Daylight sold on Steam?

With 797,216 Steam reviews and a 79% positive rating, we estimate Dead by Daylight has sold between 15,944,320 and 47,832,960 copies, with a best estimate of 22,322,048.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Behaviour Interactive Inc. earn from Dead by Daylight?

After Steam's tiered platform fee of effectively 21.3%, Behaviour Interactive Inc. keeps an estimated $186,112,391 from Dead by Daylight's gross revenue of $236,390,488.

Here's the breakdown:

  • Gross Revenue: $236,390,488
  • Steam's Fee (21.3%): -$50,278,098
  • Developer Revenue: $186,112,391

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Dead by Daylight?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Dead by Daylight, with an estimated gross revenue of $236,390,488, this results in an effective rate of 21.3%. Steam keeps approximately $50,278,098 and Behaviour Interactive Inc. receives $186,112,391.

How accurate are these revenue estimates for Dead by Daylight?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($168,850,349 to $506,551,046) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $11.

What would Dead by Daylight earn on Epic Games Store instead?

If Dead by Daylight generated the same gross revenue on the Epic Games Store, Behaviour Interactive Inc. would keep approximately $208,143,630 - that's $22,031,239 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $28,246,859. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $165,473,342.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Dead by Daylight?

According to SteamSpy data, players spend an average of 216.7 hours in Dead by Daylight, with a median playtime of 21.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.