Phasmophobia Steam key art
Phasmophobia cover art

Steam revenue analysis

Phasmophobia Steam Revenue & Sales Estimates

Kinetic Games

$261.3MEst. Gross Revenue

20,757,033 estimated sales, 96% positive reviews, and $206,064,836.38 potentially retained by the developer after Steam's platform fees.

Action96% Positive$19.99

Revenue Overview

$261.3M

Gross Revenue

$206.1M

Developer Revenue

20,757,033

Est. Copies Sold

$43.6M

Revenue / Year (avg. 6 yr)

$193.6MLow estimate
$261.3MBest estimate
$580.7MHigh estimate

How the revenue splits

Gross Revenue
$261,331,045
Steam Platform Fee(21.1%)
−$55,266,209
Developer Revenue
$206,064,836

Developer vs. Steam

Developer: 78.8%($206,064,836)Steam: 21.1%($55,266,209)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$42,266,209

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
768,779Total Reviews
738,028positive (96%)
30,751negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    768,779 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Phasmophobia, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $13 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 21.1%. That turns an estimated $261,331,045 in gross revenue into roughly $206,064,836 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$12.59

List price $19.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

21.1%

Tiered 30 / 25 / 20%

Revenue estimates for Phasmophobia use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $13 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $261,331,045

To developer

$206,064,836

To developer: 78.9%

$206,064,836

Platform fee: 21.1%

$55,266,209

Epic Games Store

Gross revenue baseline: $261,331,045

To developer

$230,091,320

To developer: 88.0%

$230,091,320

Platform fee: 12.0%

$31,239,725

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 12.0%.

GOG

Gross revenue baseline: $261,331,045

To developer

$182,931,732

To developer: 70.0%

$182,931,732

Platform fee: 30.0%

$78,399,314

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Action
1%

Top 1% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Phasmophobia ranks in the top 1% of 2141 tracked action top-sellers, with estimated revenue 44× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

40.8h avg15h median

40.8h

Average Playtime

15h

Median Playtime

5.6h

Recent Activity (2 Weeks)

A median playtime of 15h and average of 40.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity14% still active

Game Details

Dataset updated: April 18, 2026

DeveloperKinetic Games
PublisherKinetic Games
Release DateSeptember 17, 2020
Years on Market6 years
Current Price$19.99
Calibrated Avg. Selling Price$12.59
GenreAction
Peak Players9,978
SteamSpy Owners10,000,000 .. 20,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsFull controller supportTracked Controller SupportVR SupportedSteam Trading CardsCamera ComfortAdjustable DifficultyPlayable without Timed InputStereo SoundSurround SoundSteam CloudRemote Play on PhoneRemote Play on TabletFamily Sharing

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Frequently Asked Questions

How much has Phasmophobia earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Phasmophobia's total gross revenue on Steam at approximately $261,331,045.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $193,578,552
  • Calibrated midpoint (x27): $261,331,045
  • Optimistic estimate (x60): $580,735,657

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Phasmophobia sold on Steam?

With 768,779 Steam reviews and a 96% positive rating, we estimate Phasmophobia has sold between 15,375,580 and 46,126,740 copies, with a best estimate of 20,757,033.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Kinetic Games earn from Phasmophobia?

After Steam's tiered platform fee of effectively 21.1%, Kinetic Games keeps an estimated $206,064,836 from Phasmophobia's gross revenue of $261,331,045.

Here's the breakdown:

  • Gross Revenue: $261,331,045
  • Steam's Fee (21.1%): -$55,266,209
  • Developer Revenue: $206,064,836

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Phasmophobia?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Phasmophobia, with an estimated gross revenue of $261,331,045, this results in an effective rate of 21.1%. Steam keeps approximately $55,266,209 and Kinetic Games receives $206,064,836.

How accurate are these revenue estimates for Phasmophobia?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($193,578,552 to $580,735,657) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $13.

What would Phasmophobia earn on Epic Games Store instead?

If Phasmophobia generated the same gross revenue on the Epic Games Store, Kinetic Games would keep approximately $230,091,320 - that's $24,026,484 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $31,239,725. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $182,931,732.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Phasmophobia?

According to SteamSpy data, players spend an average of 40.8 hours in Phasmophobia, with a median playtime of 15 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.