BioShock Infinite Steam key art
BioShock Infinite cover art

Steam revenue analysis

BioShock Infinite Steam Revenue & Sales Estimates

Irrational Games · 2K

$67.4MEst. Gross Revenue

4,783,188 estimated sales, 94% positive reviews, and $50,954,360.64 potentially retained by the developer after Steam's platform fees.

Action94% Positive$29.99MC 94

Revenue Overview

$67.4M

Gross Revenue

$51M

Developer Revenue

4,783,188

Est. Copies Sold

$5.2M

Revenue / Year (avg. 13 yr)

$39.7MLow estimate
$67.4MBest estimate
$119MHigh estimate

How the revenue splits

Gross Revenue
$67,442,951
Steam Platform Fee(24.4%)
−$16,488,590
Developer Revenue
$50,954,361

Developer vs. Steam

Developer: 75.5%($50,954,361)Steam: 24.4%($16,488,590)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$3,488,590

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
140,682Total Reviews
132,241positive (94%)
8,441negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    140,682 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For BioShock Infinite, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 24.4%. That turns an estimated $67,442,951 in gross revenue into roughly $50,954,361 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.10

List price $29.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

24.4%

Tiered 30 / 25 / 20%

Revenue estimates for BioShock Infinite use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $67,442,951

To developer

$50,954,361

To developer: 75.6%

$50,954,361

Platform fee: 24.4%

$16,488,590

Epic Games Store

Gross revenue baseline: $67,442,951

To developer

$59,469,797

To developer: 88.2%

$59,469,797

Platform fee: 11.8%

$7,973,154

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $67,442,951

To developer

$47,210,066

To developer: 70.0%

$47,210,066

Platform fee: 30.0%

$20,232,885

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 6% by revenue in Action
6%

Top 6% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

BioShock Infinite ranks in the top 6% of 2141 tracked action top-sellers, with estimated revenue 11× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.4h avg9.4h median

14.4h

Average Playtime

9.4h

Median Playtime

3.6h

Recent Activity (2 Weeks)

BioShock Infinite keeps players engaged for an average of 14.4 hours – solid engagement for a action game.

Current Activity25% still active

Game Details

Dataset updated: April 18, 2026

DeveloperIrrational Games
Publisher2K
Release DateMarch 24, 2013
Years on Market13 years
Current Price$29.99
Calibrated Avg. Selling Price$14.10
GenreAction
Peak Players301
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TabletRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has BioShock Infinite earned on Steam?

Based on our analysis using the Boxleiter method, we estimate BioShock Infinite's total gross revenue on Steam at approximately $67,442,951.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $39,672,324
  • Calibrated midpoint (x34): $67,442,951
  • Optimistic estimate (x60): $119,016,972

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has BioShock Infinite sold on Steam?

With 140,682 Steam reviews and a 94% positive rating, we estimate BioShock Infinite has sold between 2,813,640 and 8,440,920 copies, with a best estimate of 4,783,188.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does Irrational Games earn from BioShock Infinite?

After Steam's tiered platform fee of effectively 24.4%, Irrational Games keeps an estimated $50,954,361 from BioShock Infinite's gross revenue of $67,442,951.

Here's the breakdown:

  • Gross Revenue: $67,442,951
  • Steam's Fee (24.4%): -$16,488,590
  • Developer Revenue: $50,954,361

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from BioShock Infinite?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For BioShock Infinite, with an estimated gross revenue of $67,442,951, this results in an effective rate of 24.4%. Steam keeps approximately $16,488,590 and Irrational Games receives $50,954,361.

How accurate are these revenue estimates for BioShock Infinite?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($39,672,324 to $119,016,972) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $14.

What would BioShock Infinite earn on Epic Games Store instead?

If BioShock Infinite generated the same gross revenue on the Epic Games Store, Irrational Games would keep approximately $59,469,797 - that's $8,515,436 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $7,973,154. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $47,210,066.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in BioShock Infinite?

According to SteamSpy data, players spend an average of 14.4 hours in BioShock Infinite, with a median playtime of 9.4 hours. This indicates solid player engagement.

What is BioShock Infinite's Metacritic score?

BioShock Infinite has a Metacritic score of 94/100, which is considered "generally favorable" by critics. The Steam community rates the game 94% positive based on 140,682 user reviews.