BattleBit Remastered Steam key art
BattleBit Remastered cover art

Steam revenue analysis

BattleBit Remastered Steam Revenue & Sales Estimates

SgtOkiDoki

$48.5MEst. Gross Revenue

4,436,844 estimated sales, 84% positive reviews, and $35,904,305.02 potentially retained by the developer after Steam's platform fees.

Action84% Positive$14.99

Revenue Overview

$48.5M

Gross Revenue

$35.9M

Developer Revenue

4,436,844

Est. Copies Sold

$16.2M

Revenue / Year (avg. 3 yr)

$31.3MLow estimate
$48.5MBest estimate
$93.9MHigh estimate

How the revenue splits

Gross Revenue
$48,539,073
Steam Platform Fee(26.0%)
−$12,634,768
Developer Revenue
$35,904,305

Developer vs. Steam

Developer: 74.0%($35,904,305)Steam: 26.0%($12,634,768)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$9,634,768
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
143,124Total Reviews
120,224positive (84%)
22,900negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    143,124 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For BattleBit Remastered, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.0%. That turns an estimated $48,539,073 in gross revenue into roughly $35,904,305 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.94

List price $14.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

26.0%

Tiered 30 / 25 / 20%

Revenue estimates for BattleBit Remastered use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $48,539,073

To developer

$35,904,305

To developer: 74.0%

$35,904,305

Platform fee: 26.0%

$12,634,768

Epic Games Store

Gross revenue baseline: $48,539,073

To developer

$42,834,385

To developer: 88.2%

$42,834,385

Platform fee: 11.8%

$5,704,689

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $48,539,073

To developer

$33,977,351

To developer: 70.0%

$33,977,351

Platform fee: 30.0%

$14,561,722

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 9% by revenue in Action
9%

Top 9% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

BattleBit Remastered ranks in the top 9% of 2141 tracked action top-sellers, with estimated revenue 8× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

28.2h avg11h median

28.2h

Average Playtime

11h

Median Playtime

3h

Recent Activity (2 Weeks)

A median playtime of 11h and average of 28.2h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity11% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSgtOkiDoki
PublisherSgtOkiDoki
Release DateJune 14, 2023
Years on Market3 years
Current Price$14.99
Calibrated Avg. Selling Price$10.94
GenreAction
Peak Players568
SteamSpy Owners5,000,000 .. 10,000,000

Features

Multi-playerMMOPvPOnline PvPPartial Controller Support

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Frequently Asked Questions

How much has BattleBit Remastered earned on Steam?

Based on our analysis using the Boxleiter method, we estimate BattleBit Remastered's total gross revenue on Steam at approximately $48,539,073.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $31,315,531
  • Calibrated midpoint (x31): $48,539,073
  • Optimistic estimate (x60): $93,946,594

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has BattleBit Remastered sold on Steam?

With 143,124 Steam reviews and a 84% positive rating, we estimate BattleBit Remastered has sold between 2,862,480 and 8,587,440 copies, with a best estimate of 4,436,844.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does SgtOkiDoki earn from BattleBit Remastered?

After Steam's tiered platform fee of effectively 26.0%, SgtOkiDoki keeps an estimated $35,904,305 from BattleBit Remastered's gross revenue of $48,539,073.

Here's the breakdown:

  • Gross Revenue: $48,539,073
  • Steam's Fee (26.0%): -$12,634,768
  • Developer Revenue: $35,904,305

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from BattleBit Remastered?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For BattleBit Remastered, with an estimated gross revenue of $48,539,073, this results in an effective rate of 26.0%. Steam keeps approximately $12,634,768 and SgtOkiDoki receives $35,904,305.

How accurate are these revenue estimates for BattleBit Remastered?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($31,315,531 to $93,946,594) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $11.

What would BattleBit Remastered earn on Epic Games Store instead?

If BattleBit Remastered generated the same gross revenue on the Epic Games Store, SgtOkiDoki would keep approximately $42,834,385 - that's $6,930,080 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $5,704,689. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $33,977,351.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in BattleBit Remastered?

According to SteamSpy data, players spend an average of 28.2 hours in BattleBit Remastered, with a median playtime of 11 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.