Batman™: Arkham Knight Steam key art
Batman™: Arkham Knight cover art

Steam revenue analysis

Batman™: Arkham Knight Steam Revenue & Sales Estimates

Rocksteady Studios · WB Games

$44.8MEst. Gross Revenue

4,761,632 estimated sales, 89% positive reviews, and $33,069,505.60 potentially retained by the developer after Steam's platform fees.

Action89% Positive$3.99

Revenue Overview

$44.8M

Gross Revenue

$33.1M

Developer Revenue

4,761,632

Est. Copies Sold

$4.1M

Revenue / Year (avg. 11 yr)

$26.3MLow estimate
$44.8MBest estimate
$79MHigh estimate

How the revenue splits

Gross Revenue
$44,759,341
Steam Platform Fee(26.1%)
−$11,689,835
Developer Revenue
$33,069,506

Developer vs. Steam

Developer: 73.9%($33,069,506)Steam: 26.1%($11,689,835)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$8,689,835
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
140,048Total Reviews
124,643positive (89%)
15,405negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    140,048 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Batman™: Arkham Knight, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.1%. That turns an estimated $44,759,341 in gross revenue into roughly $33,069,506 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.40

List price $3.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

26.1%

Tiered 30 / 25 / 20%

Revenue estimates for Batman™: Arkham Knight use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $44,759,341

To developer

$33,069,506

To developer: 73.9%

$33,069,506

Platform fee: 26.1%

$11,689,835

Epic Games Store

Gross revenue baseline: $44,759,341

To developer

$39,508,220

To developer: 88.3%

$39,508,220

Platform fee: 11.7%

$5,251,121

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $44,759,341

To developer

$31,331,539

To developer: 70.0%

$31,331,539

Platform fee: 30.0%

$13,427,802

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 10% by revenue in Action
10%

Top 10% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Batman™: Arkham Knight ranks in the top 10% of 2141 tracked action top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

22.5h avg9.7h median

22.5h

Average Playtime

9.7h

Median Playtime

8.2h

Recent Activity (2 Weeks)

A median playtime of 9.7h and average of 22.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity36% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRocksteady Studios
PublisherWB Games
Release DateJune 22, 2015
Years on Market11 years
Current Price$3.99
Calibrated Avg. Selling Price$9.40
GenreAction
Peak Players1,587
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudSteam LeaderboardsRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Batman™: Arkham Knight earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Batman™: Arkham Knight's total gross revenue on Steam at approximately $44,759,341.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $26,329,024
  • Calibrated midpoint (x34): $44,759,341
  • Optimistic estimate (x60): $78,987,072

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Batman™: Arkham Knight sold on Steam?

With 140,048 Steam reviews and a 89% positive rating, we estimate Batman™: Arkham Knight has sold between 2,800,960 and 8,402,880 copies, with a best estimate of 4,761,632.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does Rocksteady Studios earn from Batman™: Arkham Knight?

After Steam's tiered platform fee of effectively 26.1%, Rocksteady Studios keeps an estimated $33,069,506 from Batman™: Arkham Knight's gross revenue of $44,759,341.

Here's the breakdown:

  • Gross Revenue: $44,759,341
  • Steam's Fee (26.1%): -$11,689,835
  • Developer Revenue: $33,069,506

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Batman™: Arkham Knight?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Batman™: Arkham Knight, with an estimated gross revenue of $44,759,341, this results in an effective rate of 26.1%. Steam keeps approximately $11,689,835 and Rocksteady Studios receives $33,069,506.

How accurate are these revenue estimates for Batman™: Arkham Knight?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($26,329,024 to $78,987,072) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $9.

What would Batman™: Arkham Knight earn on Epic Games Store instead?

If Batman™: Arkham Knight generated the same gross revenue on the Epic Games Store, Rocksteady Studios would keep approximately $39,508,220 - that's $6,438,714 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $5,251,121. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $31,331,539.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Batman™: Arkham Knight?

According to SteamSpy data, players spend an average of 22.5 hours in Batman™: Arkham Knight, with a median playtime of 9.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.