Hell Let Loose Steam key art
Hell Let Loose cover art

Steam revenue analysis

Hell Let Loose Steam Revenue & Sales Estimates

Expression Games · Team17

$153.9MEst. Gross Revenue

3,717,279 estimated sales, 82% positive reviews, and $120,086,542.25 potentially retained by the developer after Steam's platform fees.

Action82% Positive$20.39MC 79

Revenue Overview

$153.9M

Gross Revenue

$120.1M

Developer Revenue

3,717,279

Est. Copies Sold

$30.8M

Revenue / Year (avg. 5 yr)

$114MLow estimate
$153.9MBest estimate
$341.9MHigh estimate

How the revenue splits

Gross Revenue
$153,858,178
Steam Platform Fee(21.9%)
−$33,771,636
Developer Revenue
$120,086,542

Developer vs. Steam

Developer: 78.0%($120,086,542)Steam: 21.9%($33,771,636)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$20,771,636

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
137,677Total Reviews
112,895positive (82%)
24,782negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    137,677 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Hell Let Loose, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $41 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 21.9%. That turns an estimated $153,858,178 in gross revenue into roughly $120,086,542 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$41.39

List price $20.39

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

21.9%

Tiered 30 / 25 / 20%

Revenue estimates for Hell Let Loose use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $41 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $153,858,178

To developer

$120,086,542

To developer: 78.1%

$120,086,542

Platform fee: 21.9%

$33,771,636

Epic Games Store

Gross revenue baseline: $153,858,178

To developer

$135,515,196

To developer: 88.1%

$135,515,196

Platform fee: 11.9%

$18,342,981

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $153,858,178

To developer

$107,700,724

To developer: 70.0%

$107,700,724

Platform fee: 30.0%

$46,157,453

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 2% by revenue in Action
2%

Top 2% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Hell Let Loose ranks in the top 2% of 2141 tracked action top-sellers, with estimated revenue 26× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

74.1h avg16.1h median

74.1h

Average Playtime

16.1h

Median Playtime

6.1h

Recent Activity (2 Weeks)

A median playtime of 16.1h and average of 74.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity8% still active

Game Details

Dataset updated: April 18, 2026

DeveloperExpression Games
PublisherTeam17
Release DateJuly 26, 2021
Years on Market5 years
Current Price$20.39
Calibrated Avg. Selling Price$41.39
GenreAction
Peak Players3,380
SteamSpy Owners2,000,000 .. 5,000,000

Features

Multi-playerPvPOnline PvPSteam AchievementsPartial Controller SupportFamily Sharing

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Frequently Asked Questions

How much has Hell Let Loose earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Hell Let Loose's total gross revenue on Steam at approximately $153,858,178.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $113,969,021
  • Calibrated midpoint (x27): $153,858,178
  • Optimistic estimate (x60): $341,907,062

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Hell Let Loose sold on Steam?

With 137,677 Steam reviews and a 82% positive rating, we estimate Hell Let Loose has sold between 2,753,540 and 8,260,620 copies, with a best estimate of 3,717,279.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Expression Games earn from Hell Let Loose?

After Steam's tiered platform fee of effectively 21.9%, Expression Games keeps an estimated $120,086,542 from Hell Let Loose's gross revenue of $153,858,178.

Here's the breakdown:

  • Gross Revenue: $153,858,178
  • Steam's Fee (21.9%): -$33,771,636
  • Developer Revenue: $120,086,542

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Hell Let Loose?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Hell Let Loose, with an estimated gross revenue of $153,858,178, this results in an effective rate of 21.9%. Steam keeps approximately $33,771,636 and Expression Games receives $120,086,542.

How accurate are these revenue estimates for Hell Let Loose?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($113,969,021 to $341,907,062) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $41.

What would Hell Let Loose earn on Epic Games Store instead?

If Hell Let Loose generated the same gross revenue on the Epic Games Store, Expression Games would keep approximately $135,515,196 - that's $15,428,654 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $18,342,981. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $107,700,724.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Hell Let Loose?

According to SteamSpy data, players spend an average of 74.1 hours in Hell Let Loose, with a median playtime of 16.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Hell Let Loose's Metacritic score?

Hell Let Loose has a Metacritic score of 79/100, which is considered "generally favorable" by critics. The Steam community rates the game 82% positive based on 137,677 user reviews.