Aliens: Dark Descent Steam key art
Aliens: Dark Descent cover art

Steam revenue analysis

Aliens: Dark Descent Steam Revenue & Sales Estimates

Tindalos Interactive · Focus Entertainment

$15.1MEst. Gross Revenue

485,150 estimated sales, 88% positive reviews, and $10,848,871.38 potentially retained by the developer after Steam's platform fees.

Action88% Positive$39.99

Revenue Overview

$15.1M

Gross Revenue

$10.8M

Developer Revenue

485,150

Est. Copies Sold

$5M

Revenue / Year (avg. 3 yr)

$9.8MLow estimate
$15.1MBest estimate
$29.3MHigh estimate

How the revenue splits

Gross Revenue
$15,131,829
Steam Platform Fee(28.3%)
−$4,282,957
Developer Revenue
$10,848,871

Developer vs. Steam

Developer: 71.7%($10,848,871)Steam: 28.3%($4,282,957)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,282,957
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
15,650Total Reviews
13,772positive (88%)
1,878negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,650 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Aliens: Dark Descent, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $31 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.3%. That turns an estimated $15,131,829 in gross revenue into roughly $10,848,871 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$31.19

List price $39.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

28.3%

Tiered 30 / 25 / 20%

Revenue estimates for Aliens: Dark Descent use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $31 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $15,131,829

To developer

$10,848,871

To developer: 71.7%

$10,848,871

Platform fee: 28.3%

$4,282,957

Epic Games Store

Gross revenue baseline: $15,131,829

To developer

$13,436,009

To developer: 88.8%

$13,436,009

Platform fee: 11.2%

$1,695,819

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $15,131,829

To developer

$10,592,280

To developer: 70.0%

$10,592,280

Platform fee: 30.0%

$4,539,549

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 25% by revenue in Action
25%

Top 25% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Aliens: Dark Descent ranks in the top 25% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.8h avg13.1h median

20.8h

Average Playtime

13.1h

Median Playtime

0.1h

Recent Activity (2 Weeks)

Aliens: Dark Descent keeps players engaged for an average of 20.8 hours – solid engagement for a action game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTindalos Interactive
PublisherFocus Entertainment
Release DateJune 18, 2023
Years on Market3 years
Current Price$39.99
Calibrated Avg. Selling Price$31.19
GenreAction
Peak Players276
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Aliens: Dark Descent earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Aliens: Dark Descent's total gross revenue on Steam at approximately $15,131,829.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,762,470
  • Calibrated midpoint (x31): $15,131,829
  • Optimistic estimate (x60): $29,287,410

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Aliens: Dark Descent sold on Steam?

With 15,650 Steam reviews and a 88% positive rating, we estimate Aliens: Dark Descent has sold between 313,000 and 939,000 copies, with a best estimate of 485,150.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Tindalos Interactive earn from Aliens: Dark Descent?

After Steam's tiered platform fee of effectively 28.3%, Tindalos Interactive keeps an estimated $10,848,871 from Aliens: Dark Descent's gross revenue of $15,131,829.

Here's the breakdown:

  • Gross Revenue: $15,131,829
  • Steam's Fee (28.3%): -$4,282,957
  • Developer Revenue: $10,848,871

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Aliens: Dark Descent?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Aliens: Dark Descent, with an estimated gross revenue of $15,131,829, this results in an effective rate of 28.3%. Steam keeps approximately $4,282,957 and Tindalos Interactive receives $10,848,871.

How accurate are these revenue estimates for Aliens: Dark Descent?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,762,470 to $29,287,410) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $31.

What would Aliens: Dark Descent earn on Epic Games Store instead?

If Aliens: Dark Descent generated the same gross revenue on the Epic Games Store, Tindalos Interactive would keep approximately $13,436,009 - that's $2,587,138 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,695,819. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $10,592,280.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Aliens: Dark Descent?

According to SteamSpy data, players spend an average of 20.8 hours in Aliens: Dark Descent, with a median playtime of 13.1 hours. This indicates solid player engagement.