Ultra Street Fighter® IV Steam key art
Ultra Street Fighter® IV cover art

Steam revenue analysis

Ultra Street Fighter® IV Steam Revenue & Sales Estimates

Capcom

$8.1MEst. Gross Revenue

565,524 estimated sales, 90% positive reviews, and $5,700,481.92 potentially retained by the developer after Steam's platform fees.

Action90% Positive$29.99

Revenue Overview

$8.1M

Gross Revenue

$5.7M

Developer Revenue

565,524

Est. Copies Sold

$678.6K

Revenue / Year (avg. 12 yr)

$4.5MLow estimate
$8.1MBest estimate
$13.6MHigh estimate

How the revenue splits

Gross Revenue
$8,143,546
Steam Platform Fee(30.0%)
−$2,443,064
Developer Revenue
$5,700,482

Developer vs. Steam

Developer: 70.0%($5,700,482)Steam: 30.0%($2,443,064)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,443,064
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
15,709Total Reviews
14,138positive (90%)
1,571negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,709 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Ultra Street Fighter® IV, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,143,546 in gross revenue into roughly $5,700,482 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.40

List price $29.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Ultra Street Fighter® IV use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,143,546

To developer

$5,700,482

To developer: 70.0%

$5,700,482

Platform fee: 30.0%

$2,443,064

Epic Games Store

Gross revenue baseline: $8,143,546

To developer

$7,286,320

To developer: 89.5%

$7,286,320

Platform fee: 10.5%

$857,225

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $8,143,546

To developer

$5,700,482

To developer: 70.0%

$5,700,482

Platform fee: 30.0%

$2,443,064

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 41% by revenue in Action
41%

Top 41% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Ultra Street Fighter® IV ranks in the top 41% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

24.1h avg3.5h median

24.1h

Average Playtime

3.5h

Median Playtime

2.8h

Recent Activity (2 Weeks)

A median playtime of 3.5h and average of 24.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity12% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCapcom
PublisherCapcom
Release DateAugust 6, 2014
Years on Market12 years
Current Price$29.99
Calibrated Avg. Selling Price$14.40
GenreAction
Peak Players188
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Ultra Street Fighter® IV earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Ultra Street Fighter® IV's total gross revenue on Steam at approximately $8,143,546.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,524,192
  • Calibrated midpoint (x36): $8,143,546
  • Optimistic estimate (x60): $13,572,576

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Ultra Street Fighter® IV sold on Steam?

With 15,709 Steam reviews and a 90% positive rating, we estimate Ultra Street Fighter® IV has sold between 314,180 and 942,540 copies, with a best estimate of 565,524.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does Capcom earn from Ultra Street Fighter® IV?

After Steam's tiered platform fee of effectively 30.0%, Capcom keeps an estimated $5,700,482 from Ultra Street Fighter® IV's gross revenue of $8,143,546.

Here's the breakdown:

  • Gross Revenue: $8,143,546
  • Steam's Fee (30.0%): -$2,443,064
  • Developer Revenue: $5,700,482

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Ultra Street Fighter® IV?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Ultra Street Fighter® IV, with an estimated gross revenue of $8,143,546, this results in an effective rate of 30.0%. Steam keeps approximately $2,443,064 and Capcom receives $5,700,482.

How accurate are these revenue estimates for Ultra Street Fighter® IV?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,524,192 to $13,572,576) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $14.

What would Ultra Street Fighter® IV earn on Epic Games Store instead?

If Ultra Street Fighter® IV generated the same gross revenue on the Epic Games Store, Capcom would keep approximately $7,286,320 - that's $1,585,838 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $857,225. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,700,482.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Ultra Street Fighter® IV?

According to SteamSpy data, players spend an average of 24.1 hours in Ultra Street Fighter® IV, with a median playtime of 3.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.