112 Operator Steam key art
112 Operator cover art

Steam revenue analysis

112 Operator Steam Revenue & Sales Estimates

Jutsu Games · Games Operators

$4.3MEst. Gross Revenue

185,024 estimated sales, 90% positive reviews, and $3,009,970.43 potentially retained by the developer after Steam's platform fees.

Action90% Positive$4.99MC 73

Revenue Overview

$4.3M

Gross Revenue

$3M

Developer Revenue

185,024

Est. Copies Sold

$4.3M

Revenue / Year (avg. 1 yr)

$3.1MLow estimate
$4.3MBest estimate
$9.2MHigh estimate

How the revenue splits

Gross Revenue
$4,299,958
Steam Platform Fee(30.0%)
−$1,289,987
Developer Revenue
$3,009,970

Developer vs. Steam

Developer: 70.0%($3,009,970)Steam: 30.0%($1,289,987)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,289,987
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
6,608Total Reviews
5,947positive (90%)
661negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,608 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For 112 Operator, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,299,958 in gross revenue into roughly $3,009,970 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $4.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for 112 Operator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,299,958

To developer

$3,009,970

To developer: 70.0%

$3,009,970

Platform fee: 30.0%

$1,289,987

Epic Games Store

Gross revenue baseline: $4,299,958

To developer

$3,903,963

To developer: 90.8%

$3,903,963

Platform fee: 9.2%

$395,995

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.2%.

GOG

Gross revenue baseline: $4,299,958

To developer

$3,009,970

To developer: 70.0%

$3,009,970

Platform fee: 30.0%

$1,289,987

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 62% by revenue in Action
62%

Top 62% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

112 Operator ranks in the top 62% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8.7h avg5h median

8.7h

Average Playtime

5h

Median Playtime

2.9h

Recent Activity (2 Weeks)

112 Operator keeps players engaged for an average of 8.7 hours – solid engagement for a action game.

Current Activity33% still active

Game Details

Dataset updated: April 18, 2026

DeveloperJutsu Games
PublisherGames Operators
Release Date
Years on Market1 year
Current Price$4.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players119
SteamSpy Owners100,000 .. 200,000

Features

Single-playerSteam AchievementsCaptions availableSteam CloudFamily Sharing

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Frequently Asked Questions

How much has 112 Operator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate 112 Operator's total gross revenue on Steam at approximately $4,299,958.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,071,398
  • Calibrated midpoint (x28): $4,299,958
  • Optimistic estimate (x60): $9,214,195

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has 112 Operator sold on Steam?

With 6,608 Steam reviews and a 90% positive rating, we estimate 112 Operator has sold between 132,160 and 396,480 copies, with a best estimate of 185,024.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Jutsu Games earn from 112 Operator?

After Steam's tiered platform fee of effectively 30.0%, Jutsu Games keeps an estimated $3,009,970 from 112 Operator's gross revenue of $4,299,958.

Here's the breakdown:

  • Gross Revenue: $4,299,958
  • Steam's Fee (30.0%): -$1,289,987
  • Developer Revenue: $3,009,970

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from 112 Operator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For 112 Operator, with an estimated gross revenue of $4,299,958, this results in an effective rate of 30.0%. Steam keeps approximately $1,289,987 and Jutsu Games receives $3,009,970.

How accurate are these revenue estimates for 112 Operator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,071,398 to $9,214,195) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $23.

What would 112 Operator earn on Epic Games Store instead?

If 112 Operator generated the same gross revenue on the Epic Games Store, Jutsu Games would keep approximately $3,903,963 - that's $893,992 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $395,995. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,009,970.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in 112 Operator?

According to SteamSpy data, players spend an average of 8.7 hours in 112 Operator, with a median playtime of 5 hours. This indicates solid player engagement.

What is 112 Operator's Metacritic score?

112 Operator has a Metacritic score of 73/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 90% positive based on 6,608 user reviews.