Infection Free Zone Steam key art
Infection Free Zone cover art

Steam revenue analysis

Infection Free Zone Steam Revenue & Sales Estimates

Jutsu Games · Games Operators

$8.9MEst. Gross Revenue

466,816 estimated sales, 79% positive reviews, and $6,205,385.09 potentially retained by the developer after Steam's platform fees.

Action79% Positive$17.49

Revenue Overview

$8.9M

Gross Revenue

$6.2M

Developer Revenue

466,816

Est. Copies Sold

$4.4M

Revenue / Year (avg. 2 yr)

$5.5MLow estimate
$8.9MBest estimate
$16.6MHigh estimate

How the revenue splits

Gross Revenue
$8,864,836
Steam Platform Fee(30.0%)
−$2,659,451
Developer Revenue
$6,205,385

Developer vs. Steam

Developer: 70.0%($6,205,385)Steam: 30.0%($2,659,451)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,659,451
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

79%positive
14,588Total Reviews
11,525positive (79%)
3,063negative (21%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,588 reviews and a 79% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Infection Free Zone, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $17, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,864,836 in gross revenue into roughly $6,205,385 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.99

List price $17.49

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Infection Free Zone use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,864,836

To developer

$6,205,385

To developer: 70.0%

$6,205,385

Platform fee: 30.0%

$2,659,451

Epic Games Store

Gross revenue baseline: $8,864,836

To developer

$7,921,056

To developer: 89.4%

$7,921,056

Platform fee: 10.6%

$943,780

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,864,836

To developer

$6,205,385

To developer: 70.0%

$6,205,385

Platform fee: 30.0%

$2,659,451

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 38% by revenue in Action
38%

Top 38% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Infection Free Zone ranks in the top 38% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23.7h avg9.4h median

23.7h

Average Playtime

9.4h

Median Playtime

23.8h

Recent Activity (2 Weeks)

A median playtime of 9.4h and average of 23.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperJutsu Games
PublisherGames Operators
Release DateApril 10, 2024
Years on Market2 years
Current Price$17.49
Calibrated Avg. Selling Price$18.99
GenreAction
Peak Players806
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Infection Free Zone earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Infection Free Zone's total gross revenue on Steam at approximately $8,864,836.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,540,522
  • Calibrated midpoint (x32): $8,864,836
  • Optimistic estimate (x60): $16,621,567

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Infection Free Zone sold on Steam?

With 14,588 Steam reviews and a 79% positive rating, we estimate Infection Free Zone has sold between 291,760 and 875,280 copies, with a best estimate of 466,816.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Jutsu Games earn from Infection Free Zone?

After Steam's tiered platform fee of effectively 30.0%, Jutsu Games keeps an estimated $6,205,385 from Infection Free Zone's gross revenue of $8,864,836.

Here's the breakdown:

  • Gross Revenue: $8,864,836
  • Steam's Fee (30.0%): -$2,659,451
  • Developer Revenue: $6,205,385

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Infection Free Zone?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Infection Free Zone, with an estimated gross revenue of $8,864,836, this results in an effective rate of 30.0%. Steam keeps approximately $2,659,451 and Jutsu Games receives $6,205,385.

How accurate are these revenue estimates for Infection Free Zone?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,540,522 to $16,621,567) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $19.

What would Infection Free Zone earn on Epic Games Store instead?

If Infection Free Zone generated the same gross revenue on the Epic Games Store, Jutsu Games would keep approximately $7,921,056 - that's $1,715,670 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $943,780. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,205,385.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Infection Free Zone?

According to SteamSpy data, players spend an average of 23.7 hours in Infection Free Zone, with a median playtime of 9.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.