Valley Steam key art
Valley cover art

Steam revenue analysis

Valley Steam Revenue & Sales Estimates

Blue Isle Studios · Blue Isle Publishing

$2.6MEst. Gross Revenue

191,284 estimated sales, 91% positive reviews, and $1,826,379.63 potentially retained by the developer after Steam's platform fees.

Action91% Positive$14.99

Revenue Overview

$2.6M

Gross Revenue

$1.8M

Developer Revenue

191,284

Est. Copies Sold

$2.6M

Revenue / Year (avg. 1 yr)

$1.8MLow estimate
$2.6MBest estimate
$5.4MHigh estimate

How the revenue splits

Gross Revenue
$2,609,114
Steam Platform Fee(30.0%)
−$782,734
Developer Revenue
$1,826,380

Developer vs. Steam

Developer: 70.0%($1,826,380)Steam: 30.0%($782,734)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$782,734
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
6,596Total Reviews
6,002positive (91%)
594negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,596 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Valley, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,609,114 in gross revenue into roughly $1,826,380 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Valley use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,609,114

To developer

$1,826,380

To developer: 70.0%

$1,826,380

Platform fee: 30.0%

$782,734

Epic Games Store

Gross revenue baseline: $2,609,114

To developer

$2,416,020

To developer: 92.6%

$2,416,020

Platform fee: 7.4%

$193,094

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.4%.

GOG

Gross revenue baseline: $2,609,114

To developer

$1,826,380

To developer: 70.0%

$1,826,380

Platform fee: 30.0%

$782,734

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 80% by revenue in Action
80%

Top 80% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Valley ranks in the top 80% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.4h avg2.9h median

3.4h

Average Playtime

2.9h

Median Playtime

Valley keeps players engaged for an average of 3.4 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperBlue Isle Studios
PublisherBlue Isle Publishing
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players2
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Valley earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Valley's total gross revenue on Steam at approximately $2,609,114.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,799,389
  • Calibrated midpoint (x29): $2,609,114
  • Optimistic estimate (x60): $5,398,166

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Valley sold on Steam?

With 6,596 Steam reviews and a 91% positive rating, we estimate Valley has sold between 131,920 and 395,760 copies, with a best estimate of 191,284.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Blue Isle Studios earn from Valley?

After Steam's tiered platform fee of effectively 30.0%, Blue Isle Studios keeps an estimated $1,826,380 from Valley's gross revenue of $2,609,114.

Here's the breakdown:

  • Gross Revenue: $2,609,114
  • Steam's Fee (30.0%): -$782,734
  • Developer Revenue: $1,826,380

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Valley?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Valley, with an estimated gross revenue of $2,609,114, this results in an effective rate of 30.0%. Steam keeps approximately $782,734 and Blue Isle Studios receives $1,826,380.

How accurate are these revenue estimates for Valley?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,799,389 to $5,398,166) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would Valley earn on Epic Games Store instead?

If Valley generated the same gross revenue on the Epic Games Store, Blue Isle Studios would keep approximately $2,416,020 - that's $589,640 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $193,094. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,826,380.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Valley?

According to SteamSpy data, players spend an average of 3.4 hours in Valley, with a median playtime of 2.9 hours. This indicates solid player engagement.