Slender: The Arrival Steam key art
Slender: The Arrival cover art

Steam revenue analysis

Slender: The Arrival Steam Revenue & Sales Estimates

Blue Isle Studios · Blue Isle Publishing

$4.7MEst. Gross Revenue

252,896 estimated sales, 88% positive reviews, and $3,290,935.65 potentially retained by the developer after Steam's platform fees.

Action88% Positive$19.99

Revenue Overview

$4.7M

Gross Revenue

$3.3M

Developer Revenue

252,896

Est. Copies Sold

$4.7M

Revenue / Year (avg. 1 yr)

$3.4MLow estimate
$4.7MBest estimate
$10.1MHigh estimate

How the revenue splits

Gross Revenue
$4,701,337
Steam Platform Fee(30.0%)
−$1,410,401
Developer Revenue
$3,290,936

Developer vs. Steam

Developer: 70.0%($3,290,936)Steam: 30.0%($1,410,401)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,410,401
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
9,032Total Reviews
7,948positive (88%)
1,084negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,032 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Slender: The Arrival, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,701,337 in gross revenue into roughly $3,290,936 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Slender: The Arrival use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,701,337

To developer

$3,290,936

To developer: 70.0%

$3,290,936

Platform fee: 30.0%

$1,410,401

Epic Games Store

Gross revenue baseline: $4,701,337

To developer

$4,257,176

To developer: 90.6%

$4,257,176

Platform fee: 9.4%

$444,160

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.4%.

GOG

Gross revenue baseline: $4,701,337

To developer

$3,290,936

To developer: 70.0%

$3,290,936

Platform fee: 30.0%

$1,410,401

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 58% by revenue in Action
58%

Top 58% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Slender: The Arrival ranks in the top 58% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.4h avg1.7h median

2.4h

Average Playtime

1.7h

Median Playtime

0.4h

Recent Activity (2 Weeks)

Slender: The Arrival keeps players engaged for an average of 2.4 hours – solid engagement for a action game.

Current Activity17% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBlue Isle Studios
PublisherBlue Isle Publishing
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players5
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has Slender: The Arrival earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Slender: The Arrival's total gross revenue on Steam at approximately $4,701,337.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,358,098
  • Calibrated midpoint (x28): $4,701,337
  • Optimistic estimate (x60): $10,074,293

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Slender: The Arrival sold on Steam?

With 9,032 Steam reviews and a 88% positive rating, we estimate Slender: The Arrival has sold between 180,640 and 541,920 copies, with a best estimate of 252,896.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Blue Isle Studios earn from Slender: The Arrival?

After Steam's tiered platform fee of effectively 30.0%, Blue Isle Studios keeps an estimated $3,290,936 from Slender: The Arrival's gross revenue of $4,701,337.

Here's the breakdown:

  • Gross Revenue: $4,701,337
  • Steam's Fee (30.0%): -$1,410,401
  • Developer Revenue: $3,290,936

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Slender: The Arrival?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Slender: The Arrival, with an estimated gross revenue of $4,701,337, this results in an effective rate of 30.0%. Steam keeps approximately $1,410,401 and Blue Isle Studios receives $3,290,936.

How accurate are these revenue estimates for Slender: The Arrival?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,358,098 to $10,074,293) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Slender: The Arrival earn on Epic Games Store instead?

If Slender: The Arrival generated the same gross revenue on the Epic Games Store, Blue Isle Studios would keep approximately $4,257,176 - that's $966,241 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $444,160. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,290,936.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Slender: The Arrival?

According to SteamSpy data, players spend an average of 2.4 hours in Slender: The Arrival, with a median playtime of 1.7 hours. This indicates solid player engagement.