ibb & obb Steam key art
ibb & obb cover art

Steam revenue analysis

ibb & obb Steam Revenue & Sales Estimates

Sparpweed, Codeglue · Sparpweed

$2.1MEst. Gross Revenue

192,067 estimated sales, 90% positive reviews, and $1,466,815.68 potentially retained by the developer after Steam's platform fees.

Action90% Positive$11.99MC 83

Revenue Overview

$2.1M

Gross Revenue

$1.5M

Developer Revenue

192,067

Est. Copies Sold

$2.1M

Revenue / Year (avg. 1 yr)

$1.4MLow estimate
$2.1MBest estimate
$4.3MHigh estimate

How the revenue splits

Gross Revenue
$2,095,451
Steam Platform Fee(30.0%)
−$628,635
Developer Revenue
$1,466,816

Developer vs. Steam

Developer: 70.0%($1,466,816)Steam: 30.0%($628,635)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$628,635
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
6,623Total Reviews
5,961positive (90%)
662negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,623 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For ibb & obb, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $12, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,095,451 in gross revenue into roughly $1,466,816 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.91

List price $11.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for ibb & obb use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,095,451

To developer

$1,466,816

To developer: 70.0%

$1,466,816

Platform fee: 30.0%

$628,635

Epic Games Store

Gross revenue baseline: $2,095,451

To developer

$1,963,997

To developer: 93.7%

$1,963,997

Platform fee: 6.3%

$131,454

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.3%.

GOG

Gross revenue baseline: $2,095,451

To developer

$1,466,816

To developer: 70.0%

$1,466,816

Platform fee: 30.0%

$628,635

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 86% by revenue in Action
86%

Top 86% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

ibb & obb ranks in the top 86% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.2h avg2.6h median

4.2h

Average Playtime

2.6h

Median Playtime

1.3h

Recent Activity (2 Weeks)

ibb & obb keeps players engaged for an average of 4.2 hours – solid engagement for a action game.

Current Activity31% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSparpweed, Codeglue
PublisherSparpweed
Release Date
Years on Market1 year
Current Price$11.99
Calibrated Avg. Selling Price$10.91
GenreAction
Peak Players29
SteamSpy Owners500,000 .. 1,000,000

Features

Multi-playerCo-opShared/Split ScreenCross-Platform MultiplayerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudSteam LeaderboardsRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has ibb & obb earned on Steam?

Based on our analysis using the Boxleiter method, we estimate ibb & obb's total gross revenue on Steam at approximately $2,095,451.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,445,139
  • Calibrated midpoint (x29): $2,095,451
  • Optimistic estimate (x60): $4,335,416

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has ibb & obb sold on Steam?

With 6,623 Steam reviews and a 90% positive rating, we estimate ibb & obb has sold between 132,460 and 397,380 copies, with a best estimate of 192,067.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Sparpweed, Codeglue earn from ibb & obb?

After Steam's tiered platform fee of effectively 30.0%, Sparpweed, Codeglue keeps an estimated $1,466,816 from ibb & obb's gross revenue of $2,095,451.

Here's the breakdown:

  • Gross Revenue: $2,095,451
  • Steam's Fee (30.0%): -$628,635
  • Developer Revenue: $1,466,816

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from ibb & obb?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For ibb & obb, with an estimated gross revenue of $2,095,451, this results in an effective rate of 30.0%. Steam keeps approximately $628,635 and Sparpweed, Codeglue receives $1,466,816.

How accurate are these revenue estimates for ibb & obb?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,445,139 to $4,335,416) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $11.

What would ibb & obb earn on Epic Games Store instead?

If ibb & obb generated the same gross revenue on the Epic Games Store, Sparpweed, Codeglue would keep approximately $1,963,997 - that's $497,181 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $131,454. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,466,816.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in ibb & obb?

According to SteamSpy data, players spend an average of 4.2 hours in ibb & obb, with a median playtime of 2.6 hours. This indicates solid player engagement.

What is ibb & obb's Metacritic score?

ibb & obb has a Metacritic score of 83/100, which is considered "generally favorable" by critics. The Steam community rates the game 90% positive based on 6,623 user reviews.