Ostriv Steam key art
Ostriv cover art

Steam revenue analysis

Ostriv Steam Revenue & Sales Estimates

yevhen8

$4.2MEst. Gross Revenue

178,902 estimated sales, 95% positive reviews, and $2,910,377.74 potentially retained by the developer after Steam's platform fees.

Action95% Positive$24.99

Revenue Overview

$4.2M

Gross Revenue

$2.9M

Developer Revenue

178,902

Est. Copies Sold

$4.2M

Revenue / Year (avg. 1 yr)

$3.1MLow estimate
$4.2MBest estimate
$9.2MHigh estimate

How the revenue splits

Gross Revenue
$4,157,682
Steam Platform Fee(30.0%)
−$1,247,305
Developer Revenue
$2,910,378

Developer vs. Steam

Developer: 70.0%($2,910,378)Steam: 30.0%($1,247,305)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,247,305
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
6,626Total Reviews
6,295positive (95%)
331negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,626 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Ostriv, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,157,682 in gross revenue into roughly $2,910,378 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Ostriv use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,157,682

To developer

$2,910,378

To developer: 70.0%

$2,910,378

Platform fee: 30.0%

$1,247,305

Epic Games Store

Gross revenue baseline: $4,157,682

To developer

$3,778,761

To developer: 90.9%

$3,778,761

Platform fee: 9.1%

$378,922

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.1%.

GOG

Gross revenue baseline: $4,157,682

To developer

$2,910,378

To developer: 70.0%

$2,910,378

Platform fee: 30.0%

$1,247,305

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 62% by revenue in Action
62%

Top 62% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Ostriv ranks in the top 62% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

30.6h avg21.5h median

30.6h

Average Playtime

21.5h

Median Playtime

1.5h

Recent Activity (2 Weeks)

Ostriv keeps players engaged for an average of 30.6 hours – solid engagement for a action game.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

Developeryevhen8
Publisheryevhen8
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players111
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Ostriv earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Ostriv's total gross revenue on Steam at approximately $4,157,682.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,079,765
  • Calibrated midpoint (x27): $4,157,682
  • Optimistic estimate (x60): $9,239,294

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Ostriv sold on Steam?

With 6,626 Steam reviews and a 95% positive rating, we estimate Ostriv has sold between 132,520 and 397,560 copies, with a best estimate of 178,902.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does yevhen8 earn from Ostriv?

After Steam's tiered platform fee of effectively 30.0%, yevhen8 keeps an estimated $2,910,378 from Ostriv's gross revenue of $4,157,682.

Here's the breakdown:

  • Gross Revenue: $4,157,682
  • Steam's Fee (30.0%): -$1,247,305
  • Developer Revenue: $2,910,378

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Ostriv?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Ostriv, with an estimated gross revenue of $4,157,682, this results in an effective rate of 30.0%. Steam keeps approximately $1,247,305 and yevhen8 receives $2,910,378.

How accurate are these revenue estimates for Ostriv?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,079,765 to $9,239,294) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $23.

What would Ostriv earn on Epic Games Store instead?

If Ostriv generated the same gross revenue on the Epic Games Store, yevhen8 would keep approximately $3,778,761 - that's $868,383 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $378,922. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,910,378.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Ostriv?

According to SteamSpy data, players spend an average of 30.6 hours in Ostriv, with a median playtime of 21.5 hours. This indicates solid player engagement.