Void Crew Steam key art
Void Crew cover art

Steam revenue analysis

Void Crew Steam Revenue & Sales Estimates

Hutlihut Games · Focus Entertainment

$4.4MEst. Gross Revenue

187,964 estimated sales, 88% positive reviews, and $3,057,798.35 potentially retained by the developer after Steam's platform fees.

Action88% Positive$14.99MC 80

Revenue Overview

$4.4M

Gross Revenue

$3.1M

Developer Revenue

187,964

Est. Copies Sold

$4.4M

Revenue / Year (avg. 1 yr)

$3.1MLow estimate
$4.4MBest estimate
$9.4MHigh estimate

How the revenue splits

Gross Revenue
$4,368,283
Steam Platform Fee(30.0%)
−$1,310,485
Developer Revenue
$3,057,798

Developer vs. Steam

Developer: 70.0%($3,057,798)Steam: 30.0%($1,310,485)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,310,485
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
6,713Total Reviews
5,907positive (88%)
806negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,713 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Void Crew, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,368,283 in gross revenue into roughly $3,057,798 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $14.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Void Crew use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,368,283

To developer

$3,057,798

To developer: 70.0%

$3,057,798

Platform fee: 30.0%

$1,310,485

Epic Games Store

Gross revenue baseline: $4,368,283

To developer

$3,964,089

To developer: 90.7%

$3,964,089

Platform fee: 9.3%

$404,194

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.3%.

GOG

Gross revenue baseline: $4,368,283

To developer

$3,057,798

To developer: 70.0%

$3,057,798

Platform fee: 30.0%

$1,310,485

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 61% by revenue in Action
61%

Top 61% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Void Crew ranks in the top 61% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.7h avg8.8h median

14.7h

Average Playtime

8.8h

Median Playtime

1.7h

Recent Activity (2 Weeks)

Void Crew keeps players engaged for an average of 14.7 hours – solid engagement for a action game.

Current Activity12% still active

Game Details

Dataset updated: April 18, 2026

DeveloperHutlihut Games
PublisherFocus Entertainment
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players514
SteamSpy Owners200,000 .. 500,000

Features

Single-playerMulti-playerCo-opOnline Co-opFull controller supportSteam Trading CardsAdjustable Text SizeCamera ComfortCustom Volume ControlsSave AnytimeStereo SoundFamily Sharing

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Frequently Asked Questions

How much has Void Crew earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Void Crew's total gross revenue on Steam at approximately $4,368,283.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,120,202
  • Calibrated midpoint (x28): $4,368,283
  • Optimistic estimate (x60): $9,360,607

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Void Crew sold on Steam?

With 6,713 Steam reviews and a 88% positive rating, we estimate Void Crew has sold between 134,260 and 402,780 copies, with a best estimate of 187,964.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Hutlihut Games earn from Void Crew?

After Steam's tiered platform fee of effectively 30.0%, Hutlihut Games keeps an estimated $3,057,798 from Void Crew's gross revenue of $4,368,283.

Here's the breakdown:

  • Gross Revenue: $4,368,283
  • Steam's Fee (30.0%): -$1,310,485
  • Developer Revenue: $3,057,798

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Void Crew?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Void Crew, with an estimated gross revenue of $4,368,283, this results in an effective rate of 30.0%. Steam keeps approximately $1,310,485 and Hutlihut Games receives $3,057,798.

How accurate are these revenue estimates for Void Crew?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,120,202 to $9,360,607) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $23.

What would Void Crew earn on Epic Games Store instead?

If Void Crew generated the same gross revenue on the Epic Games Store, Hutlihut Games would keep approximately $3,964,089 - that's $906,291 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $404,194. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,057,798.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Void Crew?

According to SteamSpy data, players spend an average of 14.7 hours in Void Crew, with a median playtime of 8.8 hours. This indicates solid player engagement.

What is Void Crew's Metacritic score?

Void Crew has a Metacritic score of 80/100, which is considered "generally favorable" by critics. The Steam community rates the game 88% positive based on 6,713 user reviews.