Two Worlds II HD Steam key art
Two Worlds II HD cover art

Steam revenue analysis

Two Worlds II HD Steam Revenue & Sales Estimates

Reality Pump Studios · Topware Interactive, ACE

$4.7MEst. Gross Revenue

201,000 estimated sales, 63% positive reviews, and $3,269,868.00 potentially retained by the developer after Steam's platform fees.

Action63% Positive$24.99MC 75

Revenue Overview

$4.7M

Gross Revenue

$3.3M

Developer Revenue

201,000

Est. Copies Sold

$4.7M

Revenue / Year (avg. 1 yr)

$3.1MLow estimate
$4.7MBest estimate
$9.3MHigh estimate

How the revenue splits

Gross Revenue
$4,671,240
Steam Platform Fee(30.0%)
−$1,401,372
Developer Revenue
$3,269,868

Developer vs. Steam

Developer: 70.0%($3,269,868)Steam: 30.0%($1,401,372)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,401,372
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

63%positive
6,700Total Reviews
4,221positive (63%)
2,479negative (37%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,700 reviews and a 63% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Two Worlds II HD, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,671,240 in gross revenue into roughly $3,269,868 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Two Worlds II HD use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,671,240

To developer

$3,269,868

To developer: 70.0%

$3,269,868

Platform fee: 30.0%

$1,401,372

Epic Games Store

Gross revenue baseline: $4,671,240

To developer

$4,230,691

To developer: 90.6%

$4,230,691

Platform fee: 9.4%

$440,549

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.4%.

GOG

Gross revenue baseline: $4,671,240

To developer

$3,269,868

To developer: 70.0%

$3,269,868

Platform fee: 30.0%

$1,401,372

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 58% by revenue in Action
58%

Top 58% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Two Worlds II HD ranks in the top 58% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.6h avg7h median

14.6h

Average Playtime

7h

Median Playtime

A median playtime of 7h and average of 14.6h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperReality Pump Studios
PublisherTopware Interactive, ACE
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players27
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opCross-Platform MultiplayerSteam AchievementsFull controller supportSteam Trading CardsIn-App PurchasesSteam CloudRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Two Worlds II HD earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Two Worlds II HD's total gross revenue on Steam at approximately $4,671,240.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,114,160
  • Calibrated midpoint (x30): $4,671,240
  • Optimistic estimate (x60): $9,342,480

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Two Worlds II HD sold on Steam?

With 6,700 Steam reviews and a 63% positive rating, we estimate Two Worlds II HD has sold between 134,000 and 402,000 copies, with a best estimate of 201,000.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Reality Pump Studios earn from Two Worlds II HD?

After Steam's tiered platform fee of effectively 30.0%, Reality Pump Studios keeps an estimated $3,269,868 from Two Worlds II HD's gross revenue of $4,671,240.

Here's the breakdown:

  • Gross Revenue: $4,671,240
  • Steam's Fee (30.0%): -$1,401,372
  • Developer Revenue: $3,269,868

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Two Worlds II HD?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Two Worlds II HD, with an estimated gross revenue of $4,671,240, this results in an effective rate of 30.0%. Steam keeps approximately $1,401,372 and Reality Pump Studios receives $3,269,868.

How accurate are these revenue estimates for Two Worlds II HD?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,114,160 to $9,342,480) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $23.

What would Two Worlds II HD earn on Epic Games Store instead?

If Two Worlds II HD generated the same gross revenue on the Epic Games Store, Reality Pump Studios would keep approximately $4,230,691 - that's $960,823 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $440,549. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,269,868.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Two Worlds II HD?

According to SteamSpy data, players spend an average of 14.6 hours in Two Worlds II HD, with a median playtime of 7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Two Worlds II HD's Metacritic score?

Two Worlds II HD has a Metacritic score of 75/100, which is considered "generally favorable" by critics. The Steam community rates the game 63% positive based on 6,700 user reviews.