Two Worlds Epic Edition Steam key art
Two Worlds Epic Edition cover art

Steam revenue analysis

Two Worlds Epic Edition Steam Revenue & Sales Estimates

Reality Pump Studios · Topware Interactive

$2.2MEst. Gross Revenue

162,226 estimated sales, 77% positive reviews, and $1,548,933.85 potentially retained by the developer after Steam's platform fees.

Action77% Positive$14.99

Revenue Overview

$2.2M

Gross Revenue

$1.5M

Developer Revenue

162,226

Est. Copies Sold

$2.2M

Revenue / Year (avg. 1 yr)

$1.5MLow estimate
$2.2MBest estimate
$4.6MHigh estimate

How the revenue splits

Gross Revenue
$2,212,763
Steam Platform Fee(30.0%)
−$663,829
Developer Revenue
$1,548,934

Developer vs. Steam

Developer: 70.0%($1,548,934)Steam: 30.0%($663,829)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$663,829
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

77%positive
5,594Total Reviews
4,307positive (77%)
1,287negative (23%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,594 reviews and a 77% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Two Worlds Epic Edition, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,212,763 in gross revenue into roughly $1,548,934 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Two Worlds Epic Edition use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,212,763

To developer

$1,548,934

To developer: 70.0%

$1,548,934

Platform fee: 30.0%

$663,829

Epic Games Store

Gross revenue baseline: $2,212,763

To developer

$2,067,231

To developer: 93.4%

$2,067,231

Platform fee: 6.6%

$145,532

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.6%.

GOG

Gross revenue baseline: $2,212,763

To developer

$1,548,934

To developer: 70.0%

$1,548,934

Platform fee: 30.0%

$663,829

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 84% by revenue in Action
84%

Top 84% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Two Worlds Epic Edition ranks in the top 84% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.5h avg6.8h median

11.5h

Average Playtime

6.8h

Median Playtime

Two Worlds Epic Edition keeps players engaged for an average of 11.5 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperReality Pump Studios
PublisherTopware Interactive
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players17
SteamSpy Owners1,000,000 .. 2,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Two Worlds Epic Edition earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Two Worlds Epic Edition's total gross revenue on Steam at approximately $2,212,763.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,526,043
  • Calibrated midpoint (x29): $2,212,763
  • Optimistic estimate (x60): $4,578,130

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Two Worlds Epic Edition sold on Steam?

With 5,594 Steam reviews and a 77% positive rating, we estimate Two Worlds Epic Edition has sold between 111,880 and 335,640 copies, with a best estimate of 162,226.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Reality Pump Studios earn from Two Worlds Epic Edition?

After Steam's tiered platform fee of effectively 30.0%, Reality Pump Studios keeps an estimated $1,548,934 from Two Worlds Epic Edition's gross revenue of $2,212,763.

Here's the breakdown:

  • Gross Revenue: $2,212,763
  • Steam's Fee (30.0%): -$663,829
  • Developer Revenue: $1,548,934

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Two Worlds Epic Edition?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Two Worlds Epic Edition, with an estimated gross revenue of $2,212,763, this results in an effective rate of 30.0%. Steam keeps approximately $663,829 and Reality Pump Studios receives $1,548,934.

How accurate are these revenue estimates for Two Worlds Epic Edition?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,526,043 to $4,578,130) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would Two Worlds Epic Edition earn on Epic Games Store instead?

If Two Worlds Epic Edition generated the same gross revenue on the Epic Games Store, Reality Pump Studios would keep approximately $2,067,231 - that's $518,297 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $145,532. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,548,934.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Two Worlds Epic Edition?

According to SteamSpy data, players spend an average of 11.5 hours in Two Worlds Epic Edition, with a median playtime of 6.8 hours. This indicates solid player engagement.