Kholat Steam key art
Kholat cover art

Steam revenue analysis

Kholat Steam Revenue & Sales Estimates

IMGN.PRO

$3.7MEst. Gross Revenue

201,690 estimated sales, 67% positive reviews, and $2,624,591.97 potentially retained by the developer after Steam's platform fees.

Action67% Positive$4.19MC 64

Revenue Overview

$3.7M

Gross Revenue

$2.6M

Developer Revenue

201,690

Est. Copies Sold

$3.7M

Revenue / Year (avg. 1 yr)

$2.5MLow estimate
$3.7MBest estimate
$7.5MHigh estimate

How the revenue splits

Gross Revenue
$3,749,417
Steam Platform Fee(30.0%)
−$1,124,825
Developer Revenue
$2,624,592

Developer vs. Steam

Developer: 70.0%($2,624,592)Steam: 30.0%($1,124,825)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,124,825
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

67%positive
6,723Total Reviews
4,504positive (67%)
2,219negative (33%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,723 reviews and a 67% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Kholat, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,749,417 in gross revenue into roughly $2,624,592 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $4.19

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Kholat use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,749,417

To developer

$2,624,592

To developer: 70.0%

$2,624,592

Platform fee: 30.0%

$1,124,825

Epic Games Store

Gross revenue baseline: $3,749,417

To developer

$3,419,487

To developer: 91.2%

$3,419,487

Platform fee: 8.8%

$329,930

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.8%.

GOG

Gross revenue baseline: $3,749,417

To developer

$2,624,592

To developer: 70.0%

$2,624,592

Platform fee: 30.0%

$1,124,825

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 66% by revenue in Action
66%

Top 66% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Kholat ranks in the top 66% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.3h avg5.1h median

14.3h

Average Playtime

5.1h

Median Playtime

7.5h

Recent Activity (2 Weeks)

A median playtime of 5.1h and average of 14.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity52% still active

Game Details

Dataset updated: April 18, 2026

DeveloperIMGN.PRO
PublisherIMGN.PRO
Release Date
Years on Market1 year
Current Price$4.19
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players1
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Kholat earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Kholat's total gross revenue on Steam at approximately $3,749,417.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,499,611
  • Calibrated midpoint (x30): $3,749,417
  • Optimistic estimate (x60): $7,498,834

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Kholat sold on Steam?

With 6,723 Steam reviews and a 67% positive rating, we estimate Kholat has sold between 134,460 and 403,380 copies, with a best estimate of 201,690.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does IMGN.PRO earn from Kholat?

After Steam's tiered platform fee of effectively 30.0%, IMGN.PRO keeps an estimated $2,624,592 from Kholat's gross revenue of $3,749,417.

Here's the breakdown:

  • Gross Revenue: $3,749,417
  • Steam's Fee (30.0%): -$1,124,825
  • Developer Revenue: $2,624,592

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Kholat?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Kholat, with an estimated gross revenue of $3,749,417, this results in an effective rate of 30.0%. Steam keeps approximately $1,124,825 and IMGN.PRO receives $2,624,592.

How accurate are these revenue estimates for Kholat?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,499,611 to $7,498,834) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $19.

What would Kholat earn on Epic Games Store instead?

If Kholat generated the same gross revenue on the Epic Games Store, IMGN.PRO would keep approximately $3,419,487 - that's $794,895 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $329,930. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,624,592.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Kholat?

According to SteamSpy data, players spend an average of 14.3 hours in Kholat, with a median playtime of 5.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Kholat's Metacritic score?

Kholat has a Metacritic score of 64/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 67% positive based on 6,723 user reviews.