Vampyr Steam key art
Vampyr cover art

Steam revenue analysis

Vampyr Steam Revenue & Sales Estimates

DONTNOD Entertainment · Focus Entertainment

$21MEst. Gross Revenue

552,100 estimated sales, 77% positive reviews, and $15,230,709.25 potentially retained by the developer after Steam's platform fees.

Action77% Positive$3.99MC 72

Revenue Overview

$21M

Gross Revenue

$15.2M

Developer Revenue

552,100

Est. Copies Sold

$21M

Revenue / Year (avg. 1 yr)

$16.8MLow estimate
$21MBest estimate
$50.3MHigh estimate

How the revenue splits

Gross Revenue
$20,974,279
Steam Platform Fee(27.4%)
−$5,743,570
Developer Revenue
$15,230,709

Developer vs. Steam

Developer: 72.6%($15,230,709)Steam: 27.4%($5,743,570)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,743,570
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

77%positive
22,084Total Reviews
17,005positive (77%)
5,079negative (23%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    22,084 reviews and a 77% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Vampyr, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.4%. That turns an estimated $20,974,279 in gross revenue into roughly $15,230,709 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $3.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

27.4%

Tiered 30 / 25 / 20%

Revenue estimates for Vampyr use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $20,974,279

To developer

$15,230,709

To developer: 72.6%

$15,230,709

Platform fee: 27.4%

$5,743,570

Epic Games Store

Gross revenue baseline: $20,974,279

To developer

$18,577,366

To developer: 88.6%

$18,577,366

Platform fee: 11.4%

$2,396,913

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $20,974,279

To developer

$14,681,995

To developer: 70.0%

$14,681,995

Platform fee: 30.0%

$6,292,284

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 20% by revenue in Action
20%

Top 20% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Vampyr ranks in the top 20% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.7h avg5.8h median

15.7h

Average Playtime

5.8h

Median Playtime

11.6h

Recent Activity (2 Weeks)

A median playtime of 5.8h and average of 15.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity74% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDONTNOD Entertainment
PublisherFocus Entertainment
Release Date
Years on Market1 year
Current Price$3.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players267
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TVFamily Sharing

More by DONTNOD Entertainment

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Frequently Asked Questions

How much has Vampyr earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Vampyr's total gross revenue on Steam at approximately $20,974,279.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $16,779,423
  • Calibrated midpoint (x25): $20,974,279
  • Optimistic estimate (x60): $50,338,270

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Vampyr sold on Steam?

With 22,084 Steam reviews and a 77% positive rating, we estimate Vampyr has sold between 441,680 and 1,325,040 copies, with a best estimate of 552,100.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does DONTNOD Entertainment earn from Vampyr?

After Steam's tiered platform fee of effectively 27.4%, DONTNOD Entertainment keeps an estimated $15,230,709 from Vampyr's gross revenue of $20,974,279.

Here's the breakdown:

  • Gross Revenue: $20,974,279
  • Steam's Fee (27.4%): -$5,743,570
  • Developer Revenue: $15,230,709

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Vampyr?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Vampyr, with an estimated gross revenue of $20,974,279, this results in an effective rate of 27.4%. Steam keeps approximately $5,743,570 and DONTNOD Entertainment receives $15,230,709.

How accurate are these revenue estimates for Vampyr?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($16,779,423 to $50,338,270) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would Vampyr earn on Epic Games Store instead?

If Vampyr generated the same gross revenue on the Epic Games Store, DONTNOD Entertainment would keep approximately $18,577,366 - that's $3,346,656 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,396,913. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $14,681,995.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Vampyr?

According to SteamSpy data, players spend an average of 15.7 hours in Vampyr, with a median playtime of 5.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Vampyr's Metacritic score?

Vampyr has a Metacritic score of 72/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 77% positive based on 22,084 user reviews.