Day of Infamy Steam key art
Day of Infamy cover art

Steam revenue analysis

Day of Infamy Steam Revenue & Sales Estimates

New World Interactive

$8.1MEst. Gross Revenue

595,485 estimated sales, 82% positive reviews, and $5,685,690.78 potentially retained by the developer after Steam's platform fees.

Action82% Positive$14.99MC 77

Revenue Overview

$8.1M

Gross Revenue

$5.7M

Developer Revenue

595,485

Est. Copies Sold

$8.1M

Revenue / Year (avg. 1 yr)

$6MLow estimate
$8.1MBest estimate
$18MHigh estimate

How the revenue splits

Gross Revenue
$8,122,415
Steam Platform Fee(30.0%)
−$2,436,725
Developer Revenue
$5,685,691

Developer vs. Steam

Developer: 70.0%($5,685,691)Steam: 30.0%($2,436,725)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,436,725
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
22,055Total Reviews
18,085positive (82%)
3,970negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    22,055 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Day of Infamy, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,122,415 in gross revenue into roughly $5,685,691 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Day of Infamy use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,122,415

To developer

$5,685,691

To developer: 70.0%

$5,685,691

Platform fee: 30.0%

$2,436,725

Epic Games Store

Gross revenue baseline: $8,122,415

To developer

$7,267,726

To developer: 89.5%

$7,267,726

Platform fee: 10.5%

$854,690

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $8,122,415

To developer

$5,685,691

To developer: 70.0%

$5,685,691

Platform fee: 30.0%

$2,436,725

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 41% by revenue in Action
41%

Top 41% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Day of Infamy ranks in the top 41% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

17.8h avg4.6h median

17.8h

Average Playtime

4.6h

Median Playtime

A median playtime of 4.6h and average of 17.8h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperNew World Interactive
PublisherNew World Interactive
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players17
SteamSpy Owners1,000,000 .. 2,000,000

Features

Multi-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsSteam WorkshopPartial Controller SupportSteam CloudStatsIncludes level editorIncludes Source SDKFamily Sharing

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Frequently Asked Questions

How much has Day of Infamy earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Day of Infamy's total gross revenue on Steam at approximately $8,122,415.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,016,604
  • Calibrated midpoint (x27): $8,122,415
  • Optimistic estimate (x60): $18,049,812

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Day of Infamy sold on Steam?

With 22,055 Steam reviews and a 82% positive rating, we estimate Day of Infamy has sold between 441,100 and 1,323,300 copies, with a best estimate of 595,485.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does New World Interactive earn from Day of Infamy?

After Steam's tiered platform fee of effectively 30.0%, New World Interactive keeps an estimated $5,685,691 from Day of Infamy's gross revenue of $8,122,415.

Here's the breakdown:

  • Gross Revenue: $8,122,415
  • Steam's Fee (30.0%): -$2,436,725
  • Developer Revenue: $5,685,691

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Day of Infamy?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Day of Infamy, with an estimated gross revenue of $8,122,415, this results in an effective rate of 30.0%. Steam keeps approximately $2,436,725 and New World Interactive receives $5,685,691.

How accurate are these revenue estimates for Day of Infamy?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,016,604 to $18,049,812) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $14.

What would Day of Infamy earn on Epic Games Store instead?

If Day of Infamy generated the same gross revenue on the Epic Games Store, New World Interactive would keep approximately $7,267,726 - that's $1,582,035 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $854,690. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,685,691.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Day of Infamy?

According to SteamSpy data, players spend an average of 17.8 hours in Day of Infamy, with a median playtime of 4.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Day of Infamy's Metacritic score?

Day of Infamy has a Metacritic score of 77/100, which is considered "generally favorable" by critics. The Steam community rates the game 82% positive based on 22,055 user reviews.