Tribes of Midgard Steam key art
Tribes of Midgard cover art

Steam revenue analysis

Tribes of Midgard Steam Revenue & Sales Estimates

Norsfell · Gearbox Publishing

$10.9MEst. Gross Revenue

584,350 estimated sales, 77% positive reviews, and $7,647,299.88 potentially retained by the developer after Steam's platform fees.

Action77% Positive$19.99

Revenue Overview

$10.9M

Gross Revenue

$7.6M

Developer Revenue

584,350

Est. Copies Sold

$10.9M

Revenue / Year (avg. 1 yr)

$8.4MLow estimate
$10.9MBest estimate
$25.1MHigh estimate

How the revenue splits

Gross Revenue
$10,863,067
Steam Platform Fee(29.6%)
−$3,215,767
Developer Revenue
$7,647,300

Developer vs. Steam

Developer: 70.4%($7,647,300)Steam: 29.6%($3,215,767)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$215,767
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

77%positive
22,475Total Reviews
17,306positive (77%)
5,169negative (23%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    22,475 reviews and a 77% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tribes of Midgard, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.6%. That turns an estimated $10,863,067 in gross revenue into roughly $7,647,300 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

29.6%

Tiered 30 / 25 / 20%

Revenue estimates for Tribes of Midgard use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,863,067

To developer

$7,647,300

To developer: 70.4%

$7,647,300

Platform fee: 29.6%

$3,215,767

Epic Games Store

Gross revenue baseline: $10,863,067

To developer

$9,679,499

To developer: 89.1%

$9,679,499

Platform fee: 10.9%

$1,183,568

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $10,863,067

To developer

$7,604,147

To developer: 70.0%

$7,604,147

Platform fee: 30.0%

$3,258,920

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 32% by revenue in Action
32%

Top 32% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tribes of Midgard ranks in the top 32% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.1h avg10.1h median

15.1h

Average Playtime

10.1h

Median Playtime

3.4h

Recent Activity (2 Weeks)

Tribes of Midgard keeps players engaged for an average of 15.1 hours – solid engagement for a action game.

Current Activity23% still active

Game Details

Dataset updated: April 18, 2026

DeveloperNorsfell
PublisherGearbox Publishing
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players113
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsFull controller supportIn-App PurchasesColor AlternativesCustom Volume ControlsSave AnytimeFamily Sharing

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Frequently Asked Questions

How much has Tribes of Midgard earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tribes of Midgard's total gross revenue on Steam at approximately $10,863,067.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,356,205
  • Calibrated midpoint (x26): $10,863,067
  • Optimistic estimate (x60): $25,068,615

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tribes of Midgard sold on Steam?

With 22,475 Steam reviews and a 77% positive rating, we estimate Tribes of Midgard has sold between 449,500 and 1,348,500 copies, with a best estimate of 584,350.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Norsfell earn from Tribes of Midgard?

After Steam's tiered platform fee of effectively 29.6%, Norsfell keeps an estimated $7,647,300 from Tribes of Midgard's gross revenue of $10,863,067.

Here's the breakdown:

  • Gross Revenue: $10,863,067
  • Steam's Fee (29.6%): -$3,215,767
  • Developer Revenue: $7,647,300

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tribes of Midgard?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tribes of Midgard, with an estimated gross revenue of $10,863,067, this results in an effective rate of 29.6%. Steam keeps approximately $3,215,767 and Norsfell receives $7,647,300.

How accurate are these revenue estimates for Tribes of Midgard?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,356,205 to $25,068,615) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $19.

What would Tribes of Midgard earn on Epic Games Store instead?

If Tribes of Midgard generated the same gross revenue on the Epic Games Store, Norsfell would keep approximately $9,679,499 - that's $2,032,199 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,183,568. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,604,147.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tribes of Midgard?

According to SteamSpy data, players spend an average of 15.1 hours in Tribes of Midgard, with a median playtime of 10.1 hours. This indicates solid player engagement.