Sally Face - Episode One Steam key art
Sally Face - Episode One cover art

Steam revenue analysis

Sally Face - Episode One Steam Revenue & Sales Estimates

Portable Moose

$1.7MEst. Gross Revenue

631,708 estimated sales, 97% positive reviews, and $1,202,772.03 potentially retained by the developer after Steam's platform fees.

Action97% Positive$2.99

Revenue Overview

$1.7M

Gross Revenue

$1.2M

Developer Revenue

631,708

Est. Copies Sold

$1.7M

Revenue / Year (avg. 1 yr)

$1.2MLow estimate
$1.7MBest estimate
$3.7MHigh estimate

How the revenue splits

Gross Revenue
$1,718,246
Steam Platform Fee(30.0%)
−$515,474
Developer Revenue
$1,202,772

Developer vs. Steam

Developer: 70.0%($1,202,772)Steam: 30.0%($515,474)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$515,474
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
22,561Total Reviews
21,884positive (97%)
677negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    22,561 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Sally Face - Episode One, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $3 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,718,246 in gross revenue into roughly $1,202,772 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.72

List price $2.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Sally Face - Episode One use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $3 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,718,246

To developer

$1,202,772

To developer: 70.0%

$1,202,772

Platform fee: 30.0%

$515,474

Epic Games Store

Gross revenue baseline: $1,718,246

To developer

$1,632,056

To developer: 95.0%

$1,632,056

Platform fee: 5.0%

$86,189

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.0%.

GOG

Gross revenue baseline: $1,718,246

To developer

$1,202,772

To developer: 70.0%

$1,202,772

Platform fee: 30.0%

$515,474

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 89% by revenue in Action
89%

Top 89% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Sally Face - Episode One ranks in the top 89% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.3h avg5.1h median

7.3h

Average Playtime

5.1h

Median Playtime

0.1h

Recent Activity (2 Weeks)

Sally Face - Episode One keeps players engaged for an average of 7.3 hours – solid engagement for a action game.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPortable Moose
PublisherPortable Moose
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$2.72
GenreAction
Peak Players100
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Sally Face - Episode One earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Sally Face - Episode One's total gross revenue on Steam at approximately $1,718,246.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,227,318
  • Calibrated midpoint (x28): $1,718,246
  • Optimistic estimate (x60): $3,681,955

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Sally Face - Episode One sold on Steam?

With 22,561 Steam reviews and a 97% positive rating, we estimate Sally Face - Episode One has sold between 451,220 and 1,353,660 copies, with a best estimate of 631,708.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Portable Moose earn from Sally Face - Episode One?

After Steam's tiered platform fee of effectively 30.0%, Portable Moose keeps an estimated $1,202,772 from Sally Face - Episode One's gross revenue of $1,718,246.

Here's the breakdown:

  • Gross Revenue: $1,718,246
  • Steam's Fee (30.0%): -$515,474
  • Developer Revenue: $1,202,772

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Sally Face - Episode One?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Sally Face - Episode One, with an estimated gross revenue of $1,718,246, this results in an effective rate of 30.0%. Steam keeps approximately $515,474 and Portable Moose receives $1,202,772.

How accurate are these revenue estimates for Sally Face - Episode One?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,227,318 to $3,681,955) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $3.

What would Sally Face - Episode One earn on Epic Games Store instead?

If Sally Face - Episode One generated the same gross revenue on the Epic Games Store, Portable Moose would keep approximately $1,632,056 - that's $429,284 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $86,189. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,202,772.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Sally Face - Episode One?

According to SteamSpy data, players spend an average of 7.3 hours in Sally Face - Episode One, with a median playtime of 5.1 hours. This indicates solid player engagement.