Sun Haven Steam key art
Sun Haven cover art

Steam revenue analysis

Sun Haven Steam Revenue & Sales Estimates

Pixel Sprout Studios

$13.6MEst. Gross Revenue

583,856 estimated sales, 82% positive reviews, and $9,676,610.08 potentially retained by the developer after Steam's platform fees.

Action82% Positive$24.99

Revenue Overview

$13.6M

Gross Revenue

$9.7M

Developer Revenue

583,856

Est. Copies Sold

$13.6M

Revenue / Year (avg. 1 yr)

$10.4MLow estimate
$13.6MBest estimate
$31.3MHigh estimate

How the revenue splits

Gross Revenue
$13,568,813
Steam Platform Fee(28.7%)
−$3,892,203
Developer Revenue
$9,676,610

Developer vs. Steam

Developer: 71.3%($9,676,610)Steam: 28.7%($3,892,203)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$892,203
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
22,456Total Reviews
18,414positive (82%)
4,042negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    22,456 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Sun Haven, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.7%. That turns an estimated $13,568,813 in gross revenue into roughly $9,676,610 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

28.7%

Tiered 30 / 25 / 20%

Revenue estimates for Sun Haven use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $13,568,813

To developer

$9,676,610

To developer: 71.3%

$9,676,610

Platform fee: 28.7%

$3,892,203

Epic Games Store

Gross revenue baseline: $13,568,813

To developer

$12,060,556

To developer: 88.9%

$12,060,556

Platform fee: 11.1%

$1,508,258

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $13,568,813

To developer

$9,498,169

To developer: 70.0%

$9,498,169

Platform fee: 30.0%

$4,070,644

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 27% by revenue in Action
27%

Top 27% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Sun Haven ranks in the top 27% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

31.1h avg15.8h median

31.1h

Average Playtime

15.8h

Median Playtime

1h

Recent Activity (2 Weeks)

Sun Haven keeps players engaged for an average of 31.1 hours – solid engagement for a action game.

Current Activity3% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPixel Sprout Studios
PublisherPixel Sprout Studios
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players653
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsIn-App PurchasesPartial Controller SupportSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Sun Haven earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Sun Haven's total gross revenue on Steam at approximately $13,568,813.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $10,437,549
  • Calibrated midpoint (x26): $13,568,813
  • Optimistic estimate (x60): $31,312,646

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Sun Haven sold on Steam?

With 22,456 Steam reviews and a 82% positive rating, we estimate Sun Haven has sold between 449,120 and 1,347,360 copies, with a best estimate of 583,856.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Pixel Sprout Studios earn from Sun Haven?

After Steam's tiered platform fee of effectively 28.7%, Pixel Sprout Studios keeps an estimated $9,676,610 from Sun Haven's gross revenue of $13,568,813.

Here's the breakdown:

  • Gross Revenue: $13,568,813
  • Steam's Fee (28.7%): -$3,892,203
  • Developer Revenue: $9,676,610

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Sun Haven?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Sun Haven, with an estimated gross revenue of $13,568,813, this results in an effective rate of 28.7%. Steam keeps approximately $3,892,203 and Pixel Sprout Studios receives $9,676,610.

How accurate are these revenue estimates for Sun Haven?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($10,437,549 to $31,312,646) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $23.

What would Sun Haven earn on Epic Games Store instead?

If Sun Haven generated the same gross revenue on the Epic Games Store, Pixel Sprout Studios would keep approximately $12,060,556 - that's $2,383,946 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,508,258. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,498,169.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Sun Haven?

According to SteamSpy data, players spend an average of 31.1 hours in Sun Haven, with a median playtime of 15.8 hours. This indicates solid player engagement.