Chants of Sennaar Steam key art
Chants of Sennaar cover art

Steam revenue analysis

Chants of Sennaar Steam Revenue & Sales Estimates

Rundisc · Focus Entertainment

$10.4MEst. Gross Revenue

561,325 estimated sales, 98% positive reviews, and $7,326,273.81 potentially retained by the developer after Steam's platform fees.

Action98% Positive$11.99MC 86

Revenue Overview

$10.4M

Gross Revenue

$7.3M

Developer Revenue

561,325

Est. Copies Sold

$10.4M

Revenue / Year (avg. 1 yr)

$8.3MLow estimate
$10.4MBest estimate
$25MHigh estimate

How the revenue splits

Gross Revenue
$10,435,032
Steam Platform Fee(29.8%)
−$3,108,758
Developer Revenue
$7,326,274

Developer vs. Steam

Developer: 70.2%($7,326,274)Steam: 29.8%($3,108,758)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$108,758
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
22,453Total Reviews
22,004positive (98%)
449negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    22,453 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Chants of Sennaar, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $12, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.8%. That turns an estimated $10,435,032 in gross revenue into roughly $7,326,274 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $11.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

29.8%

Tiered 30 / 25 / 20%

Revenue estimates for Chants of Sennaar use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,435,032

To developer

$7,326,274

To developer: 70.2%

$7,326,274

Platform fee: 29.8%

$3,108,758

Epic Games Store

Gross revenue baseline: $10,435,032

To developer

$9,302,828

To developer: 89.1%

$9,302,828

Platform fee: 10.9%

$1,132,204

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $10,435,032

To developer

$7,304,522

To developer: 70.0%

$7,304,522

Platform fee: 30.0%

$3,130,510

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 33% by revenue in Action
33%

Top 33% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Chants of Sennaar ranks in the top 33% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8.3h avg8.9h median

8.3h

Average Playtime

8.9h

Median Playtime

2.5h

Recent Activity (2 Weeks)

Chants of Sennaar keeps players engaged for an average of 8.3 hours – solid engagement for a action game.

Current Activity30% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRundisc
PublisherFocus Entertainment
Release Date
Years on Market1 year
Current Price$11.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players149
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCamera ComfortCustom Volume ControlsMouse Only OptionSave AnytimeTouch Only OptionSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Chants of Sennaar earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Chants of Sennaar's total gross revenue on Steam at approximately $10,435,032.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,348,025
  • Calibrated midpoint (x25): $10,435,032
  • Optimistic estimate (x60): $25,044,076

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Chants of Sennaar sold on Steam?

With 22,453 Steam reviews and a 98% positive rating, we estimate Chants of Sennaar has sold between 449,060 and 1,347,180 copies, with a best estimate of 561,325.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Rundisc earn from Chants of Sennaar?

After Steam's tiered platform fee of effectively 29.8%, Rundisc keeps an estimated $7,326,274 from Chants of Sennaar's gross revenue of $10,435,032.

Here's the breakdown:

  • Gross Revenue: $10,435,032
  • Steam's Fee (29.8%): -$3,108,758
  • Developer Revenue: $7,326,274

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Chants of Sennaar?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Chants of Sennaar, with an estimated gross revenue of $10,435,032, this results in an effective rate of 29.8%. Steam keeps approximately $3,108,758 and Rundisc receives $7,326,274.

How accurate are these revenue estimates for Chants of Sennaar?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,348,025 to $25,044,076) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $19.

What would Chants of Sennaar earn on Epic Games Store instead?

If Chants of Sennaar generated the same gross revenue on the Epic Games Store, Rundisc would keep approximately $9,302,828 - that's $1,976,554 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,132,204. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,304,522.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Chants of Sennaar?

According to SteamSpy data, players spend an average of 8.3 hours in Chants of Sennaar, with a median playtime of 8.9 hours. This indicates solid player engagement.

What is Chants of Sennaar's Metacritic score?

Chants of Sennaar has a Metacritic score of 86/100, which is considered "generally favorable" by critics. The Steam community rates the game 98% positive based on 22,453 user reviews.