Tormented Souls Steam key art
Tormented Souls cover art

Steam revenue analysis

Tormented Souls Steam Revenue & Sales Estimates

Dual Effect, Abstract Digital · PQube

$3.2MEst. Gross Revenue

170,492 estimated sales, 91% positive reviews, and $2,218,612.40 potentially retained by the developer after Steam's platform fees.

Action91% Positive$19.99MC 75

Revenue Overview

$3.2M

Gross Revenue

$2.2M

Developer Revenue

170,492

Est. Copies Sold

$3.2M

Revenue / Year (avg. 1 yr)

$2.3MLow estimate
$3.2MBest estimate
$6.8MHigh estimate

How the revenue splits

Gross Revenue
$3,169,446
Steam Platform Fee(30.0%)
−$950,834
Developer Revenue
$2,218,612

Developer vs. Steam

Developer: 70.0%($2,218,612)Steam: 30.0%($950,834)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$950,834
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
6,089Total Reviews
5,541positive (91%)
548negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,089 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tormented Souls, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,169,446 in gross revenue into roughly $2,218,612 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Tormented Souls use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,169,446

To developer

$2,218,612

To developer: 70.0%

$2,218,612

Platform fee: 30.0%

$950,834

Epic Games Store

Gross revenue baseline: $3,169,446

To developer

$2,909,113

To developer: 91.8%

$2,909,113

Platform fee: 8.2%

$260,334

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.2%.

GOG

Gross revenue baseline: $3,169,446

To developer

$2,218,612

To developer: 70.0%

$2,218,612

Platform fee: 30.0%

$950,834

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 72% by revenue in Action
72%

Top 72% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tormented Souls ranks in the top 72% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.2h avg2h median

4.2h

Average Playtime

2h

Median Playtime

6h

Recent Activity (2 Weeks)

A median playtime of 2h and average of 4.2h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDual Effect, Abstract Digital
PublisherPQube
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players17
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportFamily Sharing

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Frequently Asked Questions

How much has Tormented Souls earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tormented Souls's total gross revenue on Steam at approximately $3,169,446.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,263,890
  • Calibrated midpoint (x28): $3,169,446
  • Optimistic estimate (x60): $6,791,671

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tormented Souls sold on Steam?

With 6,089 Steam reviews and a 91% positive rating, we estimate Tormented Souls has sold between 121,780 and 365,340 copies, with a best estimate of 170,492.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Dual Effect, Abstract Digital earn from Tormented Souls?

After Steam's tiered platform fee of effectively 30.0%, Dual Effect, Abstract Digital keeps an estimated $2,218,612 from Tormented Souls's gross revenue of $3,169,446.

Here's the breakdown:

  • Gross Revenue: $3,169,446
  • Steam's Fee (30.0%): -$950,834
  • Developer Revenue: $2,218,612

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tormented Souls?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tormented Souls, with an estimated gross revenue of $3,169,446, this results in an effective rate of 30.0%. Steam keeps approximately $950,834 and Dual Effect, Abstract Digital receives $2,218,612.

How accurate are these revenue estimates for Tormented Souls?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,263,890 to $6,791,671) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Tormented Souls earn on Epic Games Store instead?

If Tormented Souls generated the same gross revenue on the Epic Games Store, Dual Effect, Abstract Digital would keep approximately $2,909,113 - that's $690,500 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $260,334. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,218,612.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tormented Souls?

According to SteamSpy data, players spend an average of 4.2 hours in Tormented Souls, with a median playtime of 2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Tormented Souls's Metacritic score?

Tormented Souls has a Metacritic score of 75/100, which is considered "generally favorable" by critics. The Steam community rates the game 91% positive based on 6,089 user reviews.