ARMA: Cold War Assault Steam key art
ARMA: Cold War Assault cover art

Steam revenue analysis

ARMA: Cold War Assault Steam Revenue & Sales Estimates

Bohemia Interactive

$546.5KEst. Gross Revenue

237,627 estimated sales, 80% positive reviews, and $382,579.47 potentially retained by the developer after Steam's platform fees.

Action80% Positive$4.99

Revenue Overview

$546.5K

Gross Revenue

$382.6K

Developer Revenue

237,627

Est. Copies Sold

$36.4K

Revenue / Year (avg. 15 yr)

$280.3KLow estimate
$546.5KBest estimate
$840.8KHigh estimate

How the revenue splits

Gross Revenue
$546,542
Steam Platform Fee(30.0%)
−$163,963
Developer Revenue
$382,579

Developer vs. Steam

Developer: 70.0%($382,579)Steam: 30.0%($163,963)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$163,963
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

80%positive
6,093Total Reviews
4,874positive (80%)
1,219negative (20%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,093 reviews and a 80% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For ARMA: Cold War Assault, we use a midpoint multiplier of ×39 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $2 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $546,542 in gross revenue into roughly $382,579 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.30

List price $4.99

Boxleiter multiplier

×39

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for ARMA: Cold War Assault use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x39 and a calibrated average sale price of $2 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $546,542

To developer

$382,579

To developer: 70.0%

$382,579

Platform fee: 30.0%

$163,963

Epic Games Store

Gross revenue baseline: $546,542

To developer

$546,542

To developer: 100.0%

$546,542

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $546,542

To developer

$382,579

To developer: 70.0%

$382,579

Platform fee: 30.0%

$163,963

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 98% by revenue in Action
98%

Top 98% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

ARMA: Cold War Assault ranks in the top 98% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.6h avg0.3h median

6.6h

Average Playtime

0.3h

Median Playtime

0.2h

Recent Activity (2 Weeks)

A median playtime of 0.3h and average of 6.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity3% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBohemia Interactive
PublisherBohemia Interactive
Release DateAugust 7, 2011
Years on Market15 years
Current Price$4.99
Calibrated Avg. Selling Price$2.30
GenreAction
Peak Players10
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerFamily Sharing

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Frequently Asked Questions

How much has ARMA: Cold War Assault earned on Steam?

Based on our analysis using the Boxleiter method, we estimate ARMA: Cold War Assault's total gross revenue on Steam at approximately $546,542.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $280,278
  • Calibrated midpoint (x39): $546,542
  • Optimistic estimate (x60): $840,834

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has ARMA: Cold War Assault sold on Steam?

With 6,093 Steam reviews and a 80% positive rating, we estimate ARMA: Cold War Assault has sold between 121,860 and 365,580 copies, with a best estimate of 237,627.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x39 that adjusts for the title's age, price tier, genre, and review profile.

How much does Bohemia Interactive earn from ARMA: Cold War Assault?

After Steam's tiered platform fee of effectively 30.0%, Bohemia Interactive keeps an estimated $382,579 from ARMA: Cold War Assault's gross revenue of $546,542.

Here's the breakdown:

  • Gross Revenue: $546,542
  • Steam's Fee (30.0%): -$163,963
  • Developer Revenue: $382,579

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from ARMA: Cold War Assault?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For ARMA: Cold War Assault, with an estimated gross revenue of $546,542, this results in an effective rate of 30.0%. Steam keeps approximately $163,963 and Bohemia Interactive receives $382,579.

How accurate are these revenue estimates for ARMA: Cold War Assault?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($280,278 to $840,834) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x39) and a calibrated ASP of $2.

What would ARMA: Cold War Assault earn on Epic Games Store instead?

If ARMA: Cold War Assault generated the same gross revenue on the Epic Games Store, Bohemia Interactive would keep approximately $546,542 - that's $163,963 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $382,579.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in ARMA: Cold War Assault?

According to SteamSpy data, players spend an average of 6.6 hours in ARMA: Cold War Assault, with a median playtime of 0.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.