Sheltered Steam key art
Sheltered cover art

Steam revenue analysis

Sheltered Steam Revenue & Sales Estimates

Unicube, Team 17 Digital Ltd · Team17 Digital Ltd

$2.4MEst. Gross Revenue

176,668 estimated sales, 82% positive reviews, and $1,686,826.06 potentially retained by the developer after Steam's platform fees.

Action82% Positive$14.99MC 62

Revenue Overview

$2.4M

Gross Revenue

$1.7M

Developer Revenue

176,668

Est. Copies Sold

$2.4M

Revenue / Year (avg. 1 yr)

$1.7MLow estimate
$2.4MBest estimate
$5MHigh estimate

How the revenue splits

Gross Revenue
$2,409,752
Steam Platform Fee(30.0%)
−$722,925
Developer Revenue
$1,686,826

Developer vs. Steam

Developer: 70.0%($1,686,826)Steam: 30.0%($722,925)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$722,925
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
6,092Total Reviews
4,995positive (82%)
1,097negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,092 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Sheltered, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,409,752 in gross revenue into roughly $1,686,826 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Sheltered use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,409,752

To developer

$1,686,826

To developer: 70.0%

$1,686,826

Platform fee: 30.0%

$722,925

Epic Games Store

Gross revenue baseline: $2,409,752

To developer

$2,240,581

To developer: 93.0%

$2,240,581

Platform fee: 7.0%

$169,170

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.0%.

GOG

Gross revenue baseline: $2,409,752

To developer

$1,686,826

To developer: 70.0%

$1,686,826

Platform fee: 30.0%

$722,925

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 82% by revenue in Action
82%

Top 82% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Sheltered ranks in the top 82% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.7h avg4.7h median

12.7h

Average Playtime

4.7h

Median Playtime

A median playtime of 4.7h and average of 12.7h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperUnicube, Team 17 Digital Ltd
PublisherTeam17 Digital Ltd
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players22
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudSteam LeaderboardsRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Sheltered earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Sheltered's total gross revenue on Steam at approximately $2,409,752.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,661,898
  • Calibrated midpoint (x29): $2,409,752
  • Optimistic estimate (x60): $4,985,693

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Sheltered sold on Steam?

With 6,092 Steam reviews and a 82% positive rating, we estimate Sheltered has sold between 121,840 and 365,520 copies, with a best estimate of 176,668.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Unicube, Team 17 Digital Ltd earn from Sheltered?

After Steam's tiered platform fee of effectively 30.0%, Unicube, Team 17 Digital Ltd keeps an estimated $1,686,826 from Sheltered's gross revenue of $2,409,752.

Here's the breakdown:

  • Gross Revenue: $2,409,752
  • Steam's Fee (30.0%): -$722,925
  • Developer Revenue: $1,686,826

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Sheltered?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Sheltered, with an estimated gross revenue of $2,409,752, this results in an effective rate of 30.0%. Steam keeps approximately $722,925 and Unicube, Team 17 Digital Ltd receives $1,686,826.

How accurate are these revenue estimates for Sheltered?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,661,898 to $4,985,693) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would Sheltered earn on Epic Games Store instead?

If Sheltered generated the same gross revenue on the Epic Games Store, Unicube, Team 17 Digital Ltd would keep approximately $2,240,581 - that's $553,755 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $169,170. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,686,826.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Sheltered?

According to SteamSpy data, players spend an average of 12.7 hours in Sheltered, with a median playtime of 4.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Sheltered's Metacritic score?

Sheltered has a Metacritic score of 62/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 82% positive based on 6,092 user reviews.