Blood Trail Steam key art
Blood Trail cover art

Steam revenue analysis

Blood Trail Steam Revenue & Sales Estimates

Electrovore

$4MEst. Gross Revenue

170,604 estimated sales, 81% positive reviews, and $2,775,385.87 potentially retained by the developer after Steam's platform fees.

Action81% Positive$24.99

Revenue Overview

$4M

Gross Revenue

$2.8M

Developer Revenue

170,604

Est. Copies Sold

$4M

Revenue / Year (avg. 1 yr)

$2.8MLow estimate
$4MBest estimate
$8.5MHigh estimate

How the revenue splits

Gross Revenue
$3,964,837
Steam Platform Fee(30.0%)
−$1,189,451
Developer Revenue
$2,775,386

Developer vs. Steam

Developer: 70.0%($2,775,386)Steam: 30.0%($1,189,451)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,189,451
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
6,093Total Reviews
4,935positive (81%)
1,158negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,093 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Blood Trail, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,964,837 in gross revenue into roughly $2,775,386 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Blood Trail use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,964,837

To developer

$2,775,386

To developer: 70.0%

$2,775,386

Platform fee: 30.0%

$1,189,451

Epic Games Store

Gross revenue baseline: $3,964,837

To developer

$3,609,057

To developer: 91.0%

$3,609,057

Platform fee: 9.0%

$355,780

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.0%.

GOG

Gross revenue baseline: $3,964,837

To developer

$2,775,386

To developer: 70.0%

$2,775,386

Platform fee: 30.0%

$1,189,451

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 64% by revenue in Action
64%

Top 64% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Blood Trail ranks in the top 64% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.9h avg3.3h median

4.9h

Average Playtime

3.3h

Median Playtime

Blood Trail keeps players engaged for an average of 4.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperElectrovore
PublisherElectrovore
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players74
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerTracked Controller SupportVR OnlyFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Blood Trail earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Blood Trail's total gross revenue on Steam at approximately $3,964,837.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,832,026
  • Calibrated midpoint (x28): $3,964,837
  • Optimistic estimate (x60): $8,496,079

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Blood Trail sold on Steam?

With 6,093 Steam reviews and a 81% positive rating, we estimate Blood Trail has sold between 121,860 and 365,580 copies, with a best estimate of 170,604.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Electrovore earn from Blood Trail?

After Steam's tiered platform fee of effectively 30.0%, Electrovore keeps an estimated $2,775,386 from Blood Trail's gross revenue of $3,964,837.

Here's the breakdown:

  • Gross Revenue: $3,964,837
  • Steam's Fee (30.0%): -$1,189,451
  • Developer Revenue: $2,775,386

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Blood Trail?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Blood Trail, with an estimated gross revenue of $3,964,837, this results in an effective rate of 30.0%. Steam keeps approximately $1,189,451 and Electrovore receives $2,775,386.

How accurate are these revenue estimates for Blood Trail?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,832,026 to $8,496,079) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $23.

What would Blood Trail earn on Epic Games Store instead?

If Blood Trail generated the same gross revenue on the Epic Games Store, Electrovore would keep approximately $3,609,057 - that's $833,671 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $355,780. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,775,386.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Blood Trail?

According to SteamSpy data, players spend an average of 4.9 hours in Blood Trail, with a median playtime of 3.3 hours. This indicates solid player engagement.