Tiny Bunny Steam key art
Tiny Bunny cover art

Steam revenue analysis

Tiny Bunny Steam Revenue & Sales Estimates

Saikono, Sokar · Serenity Forge

$5.5MEst. Gross Revenue

549,024 estimated sales, 96% positive reviews, and $3,843,168.00 potentially retained by the developer after Steam's platform fees.

Action96% Positive$10.99

Revenue Overview

$5.5M

Gross Revenue

$3.8M

Developer Revenue

549,024

Est. Copies Sold

$5.5M

Revenue / Year (avg. 1 yr)

$3.9MLow estimate
$5.5MBest estimate
$11.8MHigh estimate

How the revenue splits

Gross Revenue
$5,490,240
Steam Platform Fee(30.0%)
−$1,647,072
Developer Revenue
$3,843,168

Developer vs. Steam

Developer: 70.0%($3,843,168)Steam: 30.0%($1,647,072)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,647,072
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
19,608Total Reviews
18,824positive (96%)
784negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    19,608 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tiny Bunny, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $11, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,490,240 in gross revenue into roughly $3,843,168 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.00

List price $10.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Tiny Bunny use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,490,240

To developer

$3,843,168

To developer: 70.0%

$3,843,168

Platform fee: 30.0%

$1,647,072

Epic Games Store

Gross revenue baseline: $5,490,240

To developer

$4,951,411

To developer: 90.2%

$4,951,411

Platform fee: 9.8%

$538,829

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.8%.

GOG

Gross revenue baseline: $5,490,240

To developer

$3,843,168

To developer: 70.0%

$3,843,168

Platform fee: 30.0%

$1,647,072

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 53% by revenue in Action
53%

Top 53% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tiny Bunny ranks in the top 53% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.1h avg7.9h median

11.1h

Average Playtime

7.9h

Median Playtime

9.5h

Recent Activity (2 Weeks)

Tiny Bunny keeps players engaged for an average of 11.1 hours – solid engagement for a action game.

Current Activity86% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSaikono, Sokar
PublisherSerenity Forge
Release Date
Years on Market1 year
Current Price$10.99
Calibrated Avg. Selling Price$10.00
GenreAction
Peak Players37
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Tiny Bunny earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tiny Bunny's total gross revenue on Steam at approximately $5,490,240.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,921,600
  • Calibrated midpoint (x28): $5,490,240
  • Optimistic estimate (x60): $11,764,800

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tiny Bunny sold on Steam?

With 19,608 Steam reviews and a 96% positive rating, we estimate Tiny Bunny has sold between 392,160 and 1,176,480 copies, with a best estimate of 549,024.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Saikono, Sokar earn from Tiny Bunny?

After Steam's tiered platform fee of effectively 30.0%, Saikono, Sokar keeps an estimated $3,843,168 from Tiny Bunny's gross revenue of $5,490,240.

Here's the breakdown:

  • Gross Revenue: $5,490,240
  • Steam's Fee (30.0%): -$1,647,072
  • Developer Revenue: $3,843,168

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tiny Bunny?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tiny Bunny, with an estimated gross revenue of $5,490,240, this results in an effective rate of 30.0%. Steam keeps approximately $1,647,072 and Saikono, Sokar receives $3,843,168.

How accurate are these revenue estimates for Tiny Bunny?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,921,600 to $11,764,800) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $10.

What would Tiny Bunny earn on Epic Games Store instead?

If Tiny Bunny generated the same gross revenue on the Epic Games Store, Saikono, Sokar would keep approximately $4,951,411 - that's $1,108,243 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $538,829. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,843,168.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tiny Bunny?

According to SteamSpy data, players spend an average of 11.1 hours in Tiny Bunny, with a median playtime of 7.9 hours. This indicates solid player engagement.