Riders Republic Steam key art
Riders Republic cover art

Steam revenue analysis

Riders Republic Steam Revenue & Sales Estimates

Ubisoft Annecy, Ubisoft Belgrade, Ubisoft Kyiv, Ubisoft Pune, Ubisoft Odesa · Ubisoft Entertainment

$20MEst. Gross Revenue

526,797 estimated sales, 84% positive reviews, and $14,509,763.52 potentially retained by the developer after Steam's platform fees.

Action84% Positive$39.99

Revenue Overview

$20M

Gross Revenue

$14.5M

Developer Revenue

526,797

Est. Copies Sold

$20M

Revenue / Year (avg. 1 yr)

$14.8MLow estimate
$20MBest estimate
$44.5MHigh estimate

How the revenue splits

Gross Revenue
$20,013,018
Steam Platform Fee(27.5%)
−$5,503,255
Developer Revenue
$14,509,764

Developer vs. Steam

Developer: 72.5%($14,509,764)Steam: 27.5%($5,503,255)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,503,255
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
19,511Total Reviews
16,389positive (84%)
3,122negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    19,511 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Riders Republic, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.5%. That turns an estimated $20,013,018 in gross revenue into roughly $14,509,764 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

27.5%

Tiered 30 / 25 / 20%

Revenue estimates for Riders Republic use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $20,013,018

To developer

$14,509,764

To developer: 72.5%

$14,509,764

Platform fee: 27.5%

$5,503,255

Epic Games Store

Gross revenue baseline: $20,013,018

To developer

$17,731,456

To developer: 88.6%

$17,731,456

Platform fee: 11.4%

$2,281,562

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $20,013,018

To developer

$14,009,113

To developer: 70.0%

$14,009,113

Platform fee: 30.0%

$6,003,905

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 21% by revenue in Action
21%

Top 21% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Riders Republic ranks in the top 21% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.1h avg1.7h median

6.1h

Average Playtime

1.7h

Median Playtime

0.1h

Recent Activity (2 Weeks)

A median playtime of 1.7h and average of 6.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft Annecy, Ubisoft Belgrade, Ubisoft Kyiv, Ubisoft Pune, Ubisoft Odesa
PublisherUbisoft Entertainment
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players171
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Riders Republic earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Riders Republic's total gross revenue on Steam at approximately $20,013,018.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $14,824,458
  • Calibrated midpoint (x27): $20,013,018
  • Optimistic estimate (x60): $44,473,373

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Riders Republic sold on Steam?

With 19,511 Steam reviews and a 84% positive rating, we estimate Riders Republic has sold between 390,220 and 1,170,660 copies, with a best estimate of 526,797.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft Annecy, Ubisoft Belgrade, Ubisoft Kyiv, Ubisoft Pune, Ubisoft Odesa earn from Riders Republic?

After Steam's tiered platform fee of effectively 27.5%, Ubisoft Annecy, Ubisoft Belgrade, Ubisoft Kyiv, Ubisoft Pune, Ubisoft Odesa keeps an estimated $14,509,764 from Riders Republic's gross revenue of $20,013,018.

Here's the breakdown:

  • Gross Revenue: $20,013,018
  • Steam's Fee (27.5%): -$5,503,255
  • Developer Revenue: $14,509,764

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Riders Republic?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Riders Republic, with an estimated gross revenue of $20,013,018, this results in an effective rate of 27.5%. Steam keeps approximately $5,503,255 and Ubisoft Annecy, Ubisoft Belgrade, Ubisoft Kyiv, Ubisoft Pune, Ubisoft Odesa receives $14,509,764.

How accurate are these revenue estimates for Riders Republic?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($14,824,458 to $44,473,373) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $38.

What would Riders Republic earn on Epic Games Store instead?

If Riders Republic generated the same gross revenue on the Epic Games Store, Ubisoft Annecy, Ubisoft Belgrade, Ubisoft Kyiv, Ubisoft Pune, Ubisoft Odesa would keep approximately $17,731,456 - that's $3,221,692 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,281,562. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $14,009,113.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Riders Republic?

According to SteamSpy data, players spend an average of 6.1 hours in Riders Republic, with a median playtime of 1.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.