Farthest Frontier Steam key art
Farthest Frontier cover art

Steam revenue analysis

Farthest Frontier Steam Revenue & Sales Estimates

Crate Entertainment

$17.5MEst. Gross Revenue

526,608 estimated sales, 86% positive reviews, and $12,628,337.44 potentially retained by the developer after Steam's platform fees.

Action86% Positive$34.99

Revenue Overview

$17.5M

Gross Revenue

$12.6M

Developer Revenue

526,608

Est. Copies Sold

$17.5M

Revenue / Year (avg. 1 yr)

$13MLow estimate
$17.5MBest estimate
$38.9MHigh estimate

How the revenue splits

Gross Revenue
$17,504,450
Steam Platform Fee(27.9%)
−$4,876,112
Developer Revenue
$12,628,337

Developer vs. Steam

Developer: 72.1%($12,628,337)Steam: 27.9%($4,876,112)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,876,112
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
19,504Total Reviews
16,773positive (86%)
2,731negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    19,504 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Farthest Frontier, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $33 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.9%. That turns an estimated $17,504,450 in gross revenue into roughly $12,628,337 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$33.24

List price $34.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

27.9%

Tiered 30 / 25 / 20%

Revenue estimates for Farthest Frontier use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $33 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $17,504,450

To developer

$12,628,337

To developer: 72.1%

$12,628,337

Platform fee: 27.9%

$4,876,112

Epic Games Store

Gross revenue baseline: $17,504,450

To developer

$15,523,916

To developer: 88.7%

$15,523,916

Platform fee: 11.3%

$1,980,534

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $17,504,450

To developer

$12,253,115

To developer: 70.0%

$12,253,115

Platform fee: 30.0%

$5,251,335

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 23% by revenue in Action
23%

Top 23% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Farthest Frontier ranks in the top 23% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

35.3h avg17.8h median

35.3h

Average Playtime

17.8h

Median Playtime

1.9h

Recent Activity (2 Weeks)

Farthest Frontier keeps players engaged for an average of 35.3 hours – solid engagement for a action game.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCrate Entertainment
PublisherCrate Entertainment
Release Date
Years on Market1 year
Current Price$34.99
Calibrated Avg. Selling Price$33.24
GenreAction
Peak Players995
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Farthest Frontier earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Farthest Frontier's total gross revenue on Steam at approximately $17,504,450.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $12,966,259
  • Calibrated midpoint (x27): $17,504,450
  • Optimistic estimate (x60): $38,898,778

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Farthest Frontier sold on Steam?

With 19,504 Steam reviews and a 86% positive rating, we estimate Farthest Frontier has sold between 390,080 and 1,170,240 copies, with a best estimate of 526,608.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Crate Entertainment earn from Farthest Frontier?

After Steam's tiered platform fee of effectively 27.9%, Crate Entertainment keeps an estimated $12,628,337 from Farthest Frontier's gross revenue of $17,504,450.

Here's the breakdown:

  • Gross Revenue: $17,504,450
  • Steam's Fee (27.9%): -$4,876,112
  • Developer Revenue: $12,628,337

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Farthest Frontier?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Farthest Frontier, with an estimated gross revenue of $17,504,450, this results in an effective rate of 27.9%. Steam keeps approximately $4,876,112 and Crate Entertainment receives $12,628,337.

How accurate are these revenue estimates for Farthest Frontier?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($12,966,259 to $38,898,778) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $33.

What would Farthest Frontier earn on Epic Games Store instead?

If Farthest Frontier generated the same gross revenue on the Epic Games Store, Crate Entertainment would keep approximately $15,523,916 - that's $2,895,578 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,980,534. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $12,253,115.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Farthest Frontier?

According to SteamSpy data, players spend an average of 35.3 hours in Farthest Frontier, with a median playtime of 17.8 hours. This indicates solid player engagement.