Police Simulator: Patrol Officers Steam key art
Police Simulator: Patrol Officers cover art

Steam revenue analysis

Police Simulator: Patrol Officers Steam Revenue & Sales Estimates

Aesir Interactive · astragon Entertainment

$15.2MEst. Gross Revenue

543,788 estimated sales, 78% positive reviews, and $10,874,685.49 potentially retained by the developer after Steam's platform fees.

Action78% Positive$29.99

Revenue Overview

$15.2M

Gross Revenue

$10.9M

Developer Revenue

543,788

Est. Copies Sold

$15.2M

Revenue / Year (avg. 1 yr)

$10.8MLow estimate
$15.2MBest estimate
$32.5MHigh estimate

How the revenue splits

Gross Revenue
$15,166,247
Steam Platform Fee(28.3%)
−$4,291,562
Developer Revenue
$10,874,685

Developer vs. Steam

Developer: 71.7%($10,874,685)Steam: 28.3%($4,291,562)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,291,562
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

78%positive
19,421Total Reviews
15,148positive (78%)
4,273negative (22%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    19,421 reviews and a 78% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Police Simulator: Patrol Officers, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.3%. That turns an estimated $15,166,247 in gross revenue into roughly $10,874,685 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

28.3%

Tiered 30 / 25 / 20%

Revenue estimates for Police Simulator: Patrol Officers use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $15,166,247

To developer

$10,874,685

To developer: 71.7%

$10,874,685

Platform fee: 28.3%

$4,291,562

Epic Games Store

Gross revenue baseline: $15,166,247

To developer

$13,466,298

To developer: 88.8%

$13,466,298

Platform fee: 11.2%

$1,699,950

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $15,166,247

To developer

$10,616,373

To developer: 70.0%

$10,616,373

Platform fee: 30.0%

$4,549,874

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 25% by revenue in Action
25%

Top 25% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Police Simulator: Patrol Officers ranks in the top 25% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.9h avg7.3h median

11.9h

Average Playtime

7.3h

Median Playtime

4h

Recent Activity (2 Weeks)

Police Simulator: Patrol Officers keeps players engaged for an average of 11.9 hours – solid engagement for a action game.

Current Activity34% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAesir Interactive
Publisherastragon Entertainment
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players318
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Police Simulator: Patrol Officers earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Police Simulator: Patrol Officers's total gross revenue on Steam at approximately $15,166,247.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $10,833,034
  • Calibrated midpoint (x28): $15,166,247
  • Optimistic estimate (x60): $32,499,101

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Police Simulator: Patrol Officers sold on Steam?

With 19,421 Steam reviews and a 78% positive rating, we estimate Police Simulator: Patrol Officers has sold between 388,420 and 1,165,260 copies, with a best estimate of 543,788.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Aesir Interactive earn from Police Simulator: Patrol Officers?

After Steam's tiered platform fee of effectively 28.3%, Aesir Interactive keeps an estimated $10,874,685 from Police Simulator: Patrol Officers's gross revenue of $15,166,247.

Here's the breakdown:

  • Gross Revenue: $15,166,247
  • Steam's Fee (28.3%): -$4,291,562
  • Developer Revenue: $10,874,685

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Police Simulator: Patrol Officers?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Police Simulator: Patrol Officers, with an estimated gross revenue of $15,166,247, this results in an effective rate of 28.3%. Steam keeps approximately $4,291,562 and Aesir Interactive receives $10,874,685.

How accurate are these revenue estimates for Police Simulator: Patrol Officers?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($10,833,034 to $32,499,101) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would Police Simulator: Patrol Officers earn on Epic Games Store instead?

If Police Simulator: Patrol Officers generated the same gross revenue on the Epic Games Store, Aesir Interactive would keep approximately $13,466,298 - that's $2,591,612 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,699,950. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $10,616,373.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Police Simulator: Patrol Officers?

According to SteamSpy data, players spend an average of 11.9 hours in Police Simulator: Patrol Officers, with a median playtime of 7.3 hours. This indicates solid player engagement.