Hello Neighbor Steam key art
Hello Neighbor cover art

Steam revenue analysis

Hello Neighbor Steam Revenue & Sales Estimates

Dynamic Pixels · tinyBuild

$15.3MEst. Gross Revenue

549,388 estimated sales, 84% positive reviews, and $10,991,823.49 potentially retained by the developer after Steam's platform fees.

Action84% Positive$29.99

Revenue Overview

$15.3M

Gross Revenue

$11M

Developer Revenue

549,388

Est. Copies Sold

$15.3M

Revenue / Year (avg. 1 yr)

$10.9MLow estimate
$15.3MBest estimate
$32.8MHigh estimate

How the revenue splits

Gross Revenue
$15,322,431
Steam Platform Fee(28.3%)
−$4,330,608
Developer Revenue
$10,991,823

Developer vs. Steam

Developer: 71.7%($10,991,823)Steam: 28.3%($4,330,608)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,330,608
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
19,621Total Reviews
16,482positive (84%)
3,139negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    19,621 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Hello Neighbor, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.3%. That turns an estimated $15,322,431 in gross revenue into roughly $10,991,823 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

28.3%

Tiered 30 / 25 / 20%

Revenue estimates for Hello Neighbor use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $15,322,431

To developer

$10,991,823

To developer: 71.7%

$10,991,823

Platform fee: 28.3%

$4,330,608

Epic Games Store

Gross revenue baseline: $15,322,431

To developer

$13,603,740

To developer: 88.8%

$13,603,740

Platform fee: 11.2%

$1,718,692

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $15,322,431

To developer

$10,725,702

To developer: 70.0%

$10,725,702

Platform fee: 30.0%

$4,596,729

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 25% by revenue in Action
25%

Top 25% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Hello Neighbor ranks in the top 25% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7h avg2.6h median

7h

Average Playtime

2.6h

Median Playtime

0.3h

Recent Activity (2 Weeks)

A median playtime of 2.6h and average of 7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDynamic Pixels
PublishertinyBuild
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players127
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Hello Neighbor earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Hello Neighbor's total gross revenue on Steam at approximately $15,322,431.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $10,944,594
  • Calibrated midpoint (x28): $15,322,431
  • Optimistic estimate (x60): $32,833,781

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Hello Neighbor sold on Steam?

With 19,621 Steam reviews and a 84% positive rating, we estimate Hello Neighbor has sold between 392,420 and 1,177,260 copies, with a best estimate of 549,388.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Dynamic Pixels earn from Hello Neighbor?

After Steam's tiered platform fee of effectively 28.3%, Dynamic Pixels keeps an estimated $10,991,823 from Hello Neighbor's gross revenue of $15,322,431.

Here's the breakdown:

  • Gross Revenue: $15,322,431
  • Steam's Fee (28.3%): -$4,330,608
  • Developer Revenue: $10,991,823

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Hello Neighbor?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Hello Neighbor, with an estimated gross revenue of $15,322,431, this results in an effective rate of 28.3%. Steam keeps approximately $4,330,608 and Dynamic Pixels receives $10,991,823.

How accurate are these revenue estimates for Hello Neighbor?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($10,944,594 to $32,833,781) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would Hello Neighbor earn on Epic Games Store instead?

If Hello Neighbor generated the same gross revenue on the Epic Games Store, Dynamic Pixels would keep approximately $13,603,740 - that's $2,611,916 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,718,692. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $10,725,702.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Hello Neighbor?

According to SteamSpy data, players spend an average of 7 hours in Hello Neighbor, with a median playtime of 2.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.