Thief Simulator Steam key art
Thief Simulator cover art

Steam revenue analysis

Thief Simulator Steam Revenue & Sales Estimates

Noble Muffins · PlayWay S.A.

$12MEst. Gross Revenue

1,074,210 estimated sales, 88% positive reviews, and $8,515,307.43 potentially retained by the developer after Steam's platform fees.

Action88% Positive$19.99

Revenue Overview

$12M

Gross Revenue

$8.5M

Developer Revenue

1,074,210

Est. Copies Sold

$1.5M

Revenue / Year (avg. 8 yr)

$8MLow estimate
$12MBest estimate
$24MHigh estimate

How the revenue splits

Gross Revenue
$12,020,410
Steam Platform Fee(29.2%)
−$3,505,102
Developer Revenue
$8,515,307

Developer vs. Steam

Developer: 70.8%($8,515,307)Steam: 29.2%($3,505,102)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$505,102
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
35,807Total Reviews
31,510positive (88%)
4,297negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    35,807 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Thief Simulator, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.2%. That turns an estimated $12,020,410 in gross revenue into roughly $8,515,307 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.19

List price $19.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

29.2%

Tiered 30 / 25 / 20%

Revenue estimates for Thief Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,020,410

To developer

$8,515,307

To developer: 70.8%

$8,515,307

Platform fee: 29.2%

$3,505,102

Epic Games Store

Gross revenue baseline: $12,020,410

To developer

$10,697,961

To developer: 89.0%

$10,697,961

Platform fee: 11.0%

$1,322,449

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $12,020,410

To developer

$8,414,287

To developer: 70.0%

$8,414,287

Platform fee: 30.0%

$3,606,123

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 30% by revenue in Action
30%

Top 30% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Thief Simulator ranks in the top 30% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.9h avg2h median

6.9h

Average Playtime

2h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 2h and average of 6.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperNoble Muffins
PublisherPlayWay S.A.
Release DateNovember 8, 2018
Years on Market8 years
Current Price$19.99
Calibrated Avg. Selling Price$11.19
GenreAction
Peak Players243
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Thief Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Thief Simulator's total gross revenue on Steam at approximately $12,020,410.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,013,607
  • Calibrated midpoint (x30): $12,020,410
  • Optimistic estimate (x60): $24,040,820

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Thief Simulator sold on Steam?

With 35,807 Steam reviews and a 88% positive rating, we estimate Thief Simulator has sold between 716,140 and 2,148,420 copies, with a best estimate of 1,074,210.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Noble Muffins earn from Thief Simulator?

After Steam's tiered platform fee of effectively 29.2%, Noble Muffins keeps an estimated $8,515,307 from Thief Simulator's gross revenue of $12,020,410.

Here's the breakdown:

  • Gross Revenue: $12,020,410
  • Steam's Fee (29.2%): -$3,505,102
  • Developer Revenue: $8,515,307

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Thief Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Thief Simulator, with an estimated gross revenue of $12,020,410, this results in an effective rate of 29.2%. Steam keeps approximately $3,505,102 and Noble Muffins receives $8,515,307.

How accurate are these revenue estimates for Thief Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,013,607 to $24,040,820) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $11.

What would Thief Simulator earn on Epic Games Store instead?

If Thief Simulator generated the same gross revenue on the Epic Games Store, Noble Muffins would keep approximately $10,697,961 - that's $2,182,653 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,322,449. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,414,287.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Thief Simulator?

According to SteamSpy data, players spend an average of 6.9 hours in Thief Simulator, with a median playtime of 2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.