BONEWORKS Steam key art
BONEWORKS cover art

Steam revenue analysis

BONEWORKS Steam Revenue & Sales Estimates

Stress Level Zero

$18MEst. Gross Revenue

1,070,370 estimated sales, 92% positive reviews, and $12,978,634.23 potentially retained by the developer after Steam's platform fees.

Action92% Positive$29.99

Revenue Overview

$18M

Gross Revenue

$13M

Developer Revenue

1,070,370

Est. Copies Sold

$2.6M

Revenue / Year (avg. 7 yr)

$12MLow estimate
$18MBest estimate
$35.9MHigh estimate

How the revenue splits

Gross Revenue
$17,971,512
Steam Platform Fee(27.8%)
−$4,992,878
Developer Revenue
$12,978,634

Developer vs. Steam

Developer: 72.2%($12,978,634)Steam: 27.8%($4,992,878)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,992,878
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
35,679Total Reviews
32,825positive (92%)
2,854negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    35,679 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For BONEWORKS, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.8%. That turns an estimated $17,971,512 in gross revenue into roughly $12,978,634 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$16.79

List price $29.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

27.8%

Tiered 30 / 25 / 20%

Revenue estimates for BONEWORKS use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $17,971,512

To developer

$12,978,634

To developer: 72.2%

$12,978,634

Platform fee: 27.8%

$4,992,878

Epic Games Store

Gross revenue baseline: $17,971,512

To developer

$15,934,931

To developer: 88.7%

$15,934,931

Platform fee: 11.3%

$2,036,581

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $17,971,512

To developer

$12,580,059

To developer: 70.0%

$12,580,059

Platform fee: 30.0%

$5,391,454

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 23% by revenue in Action
23%

Top 23% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

BONEWORKS ranks in the top 23% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.7h avg5.2h median

13.7h

Average Playtime

5.2h

Median Playtime

A median playtime of 5.2h and average of 13.7h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperStress Level Zero
PublisherStress Level Zero
Release DateDecember 9, 2019
Years on Market7 years
Current Price$29.99
Calibrated Avg. Selling Price$16.79
GenreAction
Peak Players38
SteamSpy Owners1,000,000 .. 2,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has BONEWORKS earned on Steam?

Based on our analysis using the Boxleiter method, we estimate BONEWORKS's total gross revenue on Steam at approximately $17,971,512.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $11,981,008
  • Calibrated midpoint (x30): $17,971,512
  • Optimistic estimate (x60): $35,943,025

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has BONEWORKS sold on Steam?

With 35,679 Steam reviews and a 92% positive rating, we estimate BONEWORKS has sold between 713,580 and 2,140,740 copies, with a best estimate of 1,070,370.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Stress Level Zero earn from BONEWORKS?

After Steam's tiered platform fee of effectively 27.8%, Stress Level Zero keeps an estimated $12,978,634 from BONEWORKS's gross revenue of $17,971,512.

Here's the breakdown:

  • Gross Revenue: $17,971,512
  • Steam's Fee (27.8%): -$4,992,878
  • Developer Revenue: $12,978,634

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from BONEWORKS?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For BONEWORKS, with an estimated gross revenue of $17,971,512, this results in an effective rate of 27.8%. Steam keeps approximately $4,992,878 and Stress Level Zero receives $12,978,634.

How accurate are these revenue estimates for BONEWORKS?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($11,981,008 to $35,943,025) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $17.

What would BONEWORKS earn on Epic Games Store instead?

If BONEWORKS generated the same gross revenue on the Epic Games Store, Stress Level Zero would keep approximately $15,934,931 - that's $2,956,297 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,036,581. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $12,580,059.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in BONEWORKS?

According to SteamSpy data, players spend an average of 13.7 hours in BONEWORKS, with a median playtime of 5.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.