KovaaK's Steam key art
KovaaK's cover art

Steam revenue analysis

KovaaK's Steam Revenue & Sales Estimates

KovaaK Games

$6.3MEst. Gross Revenue

1,165,065 estimated sales, 93% positive reviews, and $4,395,790.25 potentially retained by the developer after Steam's platform fees.

Action93% Positive$9.99

Revenue Overview

$6.3M

Gross Revenue

$4.4M

Developer Revenue

1,165,065

Est. Copies Sold

$785K

Revenue / Year (avg. 8 yr)

$3.8MLow estimate
$6.3MBest estimate
$11.4MHigh estimate

How the revenue splits

Gross Revenue
$6,279,700
Steam Platform Fee(30.0%)
−$1,883,910
Developer Revenue
$4,395,790

Developer vs. Steam

Developer: 70.0%($4,395,790)Steam: 30.0%($1,883,910)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,883,910
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
35,305Total Reviews
32,834positive (93%)
2,471negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    35,305 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For KovaaK's, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,279,700 in gross revenue into roughly $4,395,790 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$5.39

List price $9.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for KovaaK's use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,279,700

To developer

$4,395,790

To developer: 70.0%

$4,395,790

Platform fee: 30.0%

$1,883,910

Epic Games Store

Gross revenue baseline: $6,279,700

To developer

$5,646,136

To developer: 89.9%

$5,646,136

Platform fee: 10.1%

$633,564

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.1%.

GOG

Gross revenue baseline: $6,279,700

To developer

$4,395,790

To developer: 70.0%

$4,395,790

Platform fee: 30.0%

$1,883,910

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 49% by revenue in Action
49%

Top 49% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

KovaaK's ranks in the top 49% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

38.6h avg5.7h median

38.6h

Average Playtime

5.7h

Median Playtime

3h

Recent Activity (2 Weeks)

A median playtime of 5.7h and average of 38.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity8% still active

Game Details

Dataset updated: April 18, 2026

DeveloperKovaaK Games
PublisherKovaaK Games
Release DateApril 2, 2018
Years on Market8 years
Current Price$9.99
Calibrated Avg. Selling Price$5.39
GenreAction
Peak Players1,719
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has KovaaK's earned on Steam?

Based on our analysis using the Boxleiter method, we estimate KovaaK's's total gross revenue on Steam at approximately $6,279,700.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,805,879
  • Calibrated midpoint (x33): $6,279,700
  • Optimistic estimate (x60): $11,417,637

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has KovaaK's sold on Steam?

With 35,305 Steam reviews and a 93% positive rating, we estimate KovaaK's has sold between 706,100 and 2,118,300 copies, with a best estimate of 1,165,065.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does KovaaK Games earn from KovaaK's?

After Steam's tiered platform fee of effectively 30.0%, KovaaK Games keeps an estimated $4,395,790 from KovaaK's's gross revenue of $6,279,700.

Here's the breakdown:

  • Gross Revenue: $6,279,700
  • Steam's Fee (30.0%): -$1,883,910
  • Developer Revenue: $4,395,790

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from KovaaK's?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For KovaaK's, with an estimated gross revenue of $6,279,700, this results in an effective rate of 30.0%. Steam keeps approximately $1,883,910 and KovaaK Games receives $4,395,790.

How accurate are these revenue estimates for KovaaK's?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,805,879 to $11,417,637) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $5.

What would KovaaK's earn on Epic Games Store instead?

If KovaaK's generated the same gross revenue on the Epic Games Store, KovaaK Games would keep approximately $5,646,136 - that's $1,250,346 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $633,564. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,395,790.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in KovaaK's?

According to SteamSpy data, players spend an average of 38.6 hours in KovaaK's, with a median playtime of 5.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.