The Last of Us Part I Steam key art
The Last of Us Part I cover art

Steam revenue analysis

The Last of Us Part I Steam Revenue & Sales Estimates

Naughty Dog LLC, Iron Galaxy Studios · PlayStation Publishing LLC

$104.7MEst. Gross Revenue

1,836,665 estimated sales, 80% positive reviews, and $80,737,230.68 potentially retained by the developer after Steam's platform fees.

Action80% Positive$59.99

Revenue Overview

$104.7M

Gross Revenue

$80.7M

Developer Revenue

1,836,665

Est. Copies Sold

$104.7M

Revenue / Year (avg. 1 yr)

$91MLow estimate
$104.7MBest estimate
$273.1MHigh estimate

How the revenue splits

Gross Revenue
$104,671,538
Steam Platform Fee(22.9%)
−$23,934,308
Developer Revenue
$80,737,231

Developer vs. Steam

Developer: 77.1%($80,737,231)Steam: 22.9%($23,934,308)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$10,934,308

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

80%positive
79,855Total Reviews
63,884positive (80%)
15,971negative (20%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    79,855 reviews and a 80% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Last of Us Part I, we use a midpoint multiplier of ×23 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $57 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 22.9%. That turns an estimated $104,671,538 in gross revenue into roughly $80,737,231 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$56.99

List price $59.99

Boxleiter multiplier

×23

Range ×20–×60

Effective Steam fee

22.9%

Tiered 30 / 25 / 20%

Revenue estimates for The Last of Us Part I use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x23 and a calibrated average sale price of $57 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $104,671,538

To developer

$80,737,231

To developer: 77.1%

$80,737,231

Platform fee: 22.9%

$23,934,308

Epic Games Store

Gross revenue baseline: $104,671,538

To developer

$92,230,954

To developer: 88.1%

$92,230,954

Platform fee: 11.9%

$12,440,585

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $104,671,538

To developer

$73,270,077

To developer: 70.0%

$73,270,077

Platform fee: 30.0%

$31,401,462

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 4% by revenue in Action
4%

Top 4% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Last of Us Part I ranks in the top 4% of 2141 tracked action top-sellers, with estimated revenue 17× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23.3h avg17.3h median

23.3h

Average Playtime

17.3h

Median Playtime

3h

Recent Activity (2 Weeks)

The Last of Us Part I keeps players engaged for an average of 23.3 hours – solid engagement for a action game.

Current Activity13% still active

Game Details

Dataset updated: April 18, 2026

DeveloperNaughty Dog LLC, Iron Galaxy Studios
PublisherPlayStation Publishing LLC
Release Date
Years on Market1 year
Current Price$59.99
Calibrated Avg. Selling Price$56.99
GenreAction
Peak Players4,144
SteamSpy Owners1,000,000 .. 2,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has The Last of Us Part I earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Last of Us Part I's total gross revenue on Steam at approximately $104,671,538.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $91,018,729
  • Calibrated midpoint (x23): $104,671,538
  • Optimistic estimate (x60): $273,056,187

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Last of Us Part I sold on Steam?

With 79,855 Steam reviews and a 80% positive rating, we estimate The Last of Us Part I has sold between 1,597,100 and 4,791,300 copies, with a best estimate of 1,836,665.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x23 that adjusts for the title's age, price tier, genre, and review profile.

How much does Naughty Dog LLC, Iron Galaxy Studios earn from The Last of Us Part I?

After Steam's tiered platform fee of effectively 22.9%, Naughty Dog LLC, Iron Galaxy Studios keeps an estimated $80,737,231 from The Last of Us Part I's gross revenue of $104,671,538.

Here's the breakdown:

  • Gross Revenue: $104,671,538
  • Steam's Fee (22.9%): -$23,934,308
  • Developer Revenue: $80,737,231

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Last of Us Part I?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Last of Us Part I, with an estimated gross revenue of $104,671,538, this results in an effective rate of 22.9%. Steam keeps approximately $23,934,308 and Naughty Dog LLC, Iron Galaxy Studios receives $80,737,231.

How accurate are these revenue estimates for The Last of Us Part I?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($91,018,729 to $273,056,187) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x23) and a calibrated ASP of $57.

What would The Last of Us Part I earn on Epic Games Store instead?

If The Last of Us Part I generated the same gross revenue on the Epic Games Store, Naughty Dog LLC, Iron Galaxy Studios would keep approximately $92,230,954 - that's $11,493,723 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $12,440,585. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $73,270,077.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Last of Us Part I?

According to SteamSpy data, players spend an average of 23.3 hours in The Last of Us Part I, with a median playtime of 17.3 hours. This indicates solid player engagement.