OMORI Steam key art
OMORI cover art

Steam revenue analysis

OMORI Steam Revenue & Sales Estimates

OMOCAT, LLC

$36.9MEst. Gross Revenue

2,005,925 estimated sales, 97% positive reviews, and $27,166,720.56 potentially retained by the developer after Steam's platform fees.

Action97% Positive$19.99

Revenue Overview

$36.9M

Gross Revenue

$27.2M

Developer Revenue

2,005,925

Est. Copies Sold

$36.9M

Revenue / Year (avg. 1 yr)

$29.5MLow estimate
$36.9MBest estimate
$88.5MHigh estimate

How the revenue splits

Gross Revenue
$36,888,961
Steam Platform Fee(26.4%)
−$9,722,240
Developer Revenue
$27,166,721

Developer vs. Steam

Developer: 73.6%($27,166,721)Steam: 26.4%($9,722,240)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$6,722,240
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
80,237Total Reviews
77,830positive (97%)
2,407negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    80,237 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For OMORI, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.4%. That turns an estimated $36,888,961 in gross revenue into roughly $27,166,721 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.39

List price $19.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.4%

Tiered 30 / 25 / 20%

Revenue estimates for OMORI use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $36,888,961

To developer

$27,166,721

To developer: 73.6%

$27,166,721

Platform fee: 26.4%

$9,722,240

Epic Games Store

Gross revenue baseline: $36,888,961

To developer

$32,582,285

To developer: 88.3%

$32,582,285

Platform fee: 11.7%

$4,306,675

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $36,888,961

To developer

$25,822,273

To developer: 70.0%

$25,822,273

Platform fee: 30.0%

$11,066,688

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 12% by revenue in Action
12%

Top 12% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

OMORI ranks in the top 12% of 2141 tracked action top-sellers, with estimated revenue 6× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.7h avg12.5h median

20.7h

Average Playtime

12.5h

Median Playtime

0h

Recent Activity (2 Weeks)

OMORI keeps players engaged for an average of 20.7 hours – solid engagement for a action game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperOMOCAT, LLC
PublisherOMOCAT, LLC
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.39
GenreAction
Peak Players506
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has OMORI earned on Steam?

Based on our analysis using the Boxleiter method, we estimate OMORI's total gross revenue on Steam at approximately $36,888,961.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $29,511,169
  • Calibrated midpoint (x25): $36,888,961
  • Optimistic estimate (x60): $88,533,506

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has OMORI sold on Steam?

With 80,237 Steam reviews and a 97% positive rating, we estimate OMORI has sold between 1,604,740 and 4,814,220 copies, with a best estimate of 2,005,925.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does OMOCAT, LLC earn from OMORI?

After Steam's tiered platform fee of effectively 26.4%, OMOCAT, LLC keeps an estimated $27,166,721 from OMORI's gross revenue of $36,888,961.

Here's the breakdown:

  • Gross Revenue: $36,888,961
  • Steam's Fee (26.4%): -$9,722,240
  • Developer Revenue: $27,166,721

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from OMORI?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For OMORI, with an estimated gross revenue of $36,888,961, this results in an effective rate of 26.4%. Steam keeps approximately $9,722,240 and OMOCAT, LLC receives $27,166,721.

How accurate are these revenue estimates for OMORI?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($29,511,169 to $88,533,506) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $18.

What would OMORI earn on Epic Games Store instead?

If OMORI generated the same gross revenue on the Epic Games Store, OMOCAT, LLC would keep approximately $32,582,285 - that's $5,415,565 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,306,675. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $25,822,273.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in OMORI?

According to SteamSpy data, players spend an average of 20.7 hours in OMORI, with a median playtime of 12.5 hours. This indicates solid player engagement.