Green Hell Steam key art
Green Hell cover art

Steam revenue analysis

Green Hell Steam Revenue & Sales Estimates

Creepy Jar

$54MEst. Gross Revenue

2,095,704 estimated sales, 86% positive reviews, and $40,171,502.40 potentially retained by the developer after Steam's platform fees.

Action86% Positive$2.79

Revenue Overview

$54M

Gross Revenue

$40.2M

Developer Revenue

2,095,704

Est. Copies Sold

$54M

Revenue / Year (avg. 1 yr)

$41.5MLow estimate
$54MBest estimate
$124.5MHigh estimate

How the revenue splits

Gross Revenue
$53,964,378
Steam Platform Fee(25.6%)
−$13,792,876
Developer Revenue
$40,171,502

Developer vs. Steam

Developer: 74.4%($40,171,502)Steam: 25.6%($13,792,876)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$792,876

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
80,604Total Reviews
69,319positive (86%)
11,285negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    80,604 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Green Hell, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $26 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 25.6%. That turns an estimated $53,964,378 in gross revenue into roughly $40,171,502 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$25.75

List price $2.79

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

25.6%

Tiered 30 / 25 / 20%

Revenue estimates for Green Hell use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $26 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $53,964,378

To developer

$40,171,502

To developer: 74.4%

$40,171,502

Platform fee: 25.6%

$13,792,876

Epic Games Store

Gross revenue baseline: $53,964,378

To developer

$47,608,653

To developer: 88.2%

$47,608,653

Platform fee: 11.8%

$6,355,725

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $53,964,378

To developer

$37,775,065

To developer: 70.0%

$37,775,065

Platform fee: 30.0%

$16,189,313

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 8% by revenue in Action
8%

Top 8% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Green Hell ranks in the top 8% of 2141 tracked action top-sellers, with estimated revenue 9× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.5h avg8.6h median

18.5h

Average Playtime

8.6h

Median Playtime

3.9h

Recent Activity (2 Weeks)

A median playtime of 8.6h and average of 18.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity21% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCreepy Jar
PublisherCreepy Jar
Release Date
Years on Market1 year
Current Price$2.79
Calibrated Avg. Selling Price$25.75
GenreAction
Peak Players1,656
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Green Hell earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Green Hell's total gross revenue on Steam at approximately $53,964,378.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $41,511,060
  • Calibrated midpoint (x26): $53,964,378
  • Optimistic estimate (x60): $124,533,180

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Green Hell sold on Steam?

With 80,604 Steam reviews and a 86% positive rating, we estimate Green Hell has sold between 1,612,080 and 4,836,240 copies, with a best estimate of 2,095,704.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Creepy Jar earn from Green Hell?

After Steam's tiered platform fee of effectively 25.6%, Creepy Jar keeps an estimated $40,171,502 from Green Hell's gross revenue of $53,964,378.

Here's the breakdown:

  • Gross Revenue: $53,964,378
  • Steam's Fee (25.6%): -$13,792,876
  • Developer Revenue: $40,171,502

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Green Hell?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Green Hell, with an estimated gross revenue of $53,964,378, this results in an effective rate of 25.6%. Steam keeps approximately $13,792,876 and Creepy Jar receives $40,171,502.

How accurate are these revenue estimates for Green Hell?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($41,511,060 to $124,533,180) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $26.

What would Green Hell earn on Epic Games Store instead?

If Green Hell generated the same gross revenue on the Epic Games Store, Creepy Jar would keep approximately $47,608,653 - that's $7,437,150 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $6,355,725. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $37,775,065.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Green Hell?

According to SteamSpy data, players spend an average of 18.5 hours in Green Hell, with a median playtime of 8.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.