Shadow of the Tomb Raider: Definitive Edition Steam key art
Shadow of the Tomb Raider: Definitive Edition cover art

Steam revenue analysis

Shadow of the Tomb Raider: Definitive Edition Steam Revenue & Sales Estimates

Eidos-Montréal, Crystal Dynamics, Nixxes, Feral Interactive (Mac), Feral interactive (Linux) · Crystal Dynamics, Feral Interactive (Mac), Feral interactive (Linux)

$74.7MEst. Gross Revenue

1,986,075 estimated sales, 84% positive reviews, and $56,725,247.40 potentially retained by the developer after Steam's platform fees.

Action84% Positive$39.99

Revenue Overview

$74.7M

Gross Revenue

$56.7M

Developer Revenue

1,986,075

Est. Copies Sold

$74.7M

Revenue / Year (avg. 1 yr)

$59.7MLow estimate
$74.7MBest estimate
$179.2MHigh estimate

How the revenue splits

Gross Revenue
$74,656,559
Steam Platform Fee(24.0%)
−$17,931,312
Developer Revenue
$56,725,247

Developer vs. Steam

Developer: 76.0%($56,725,247)Steam: 24.0%($17,931,312)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$4,931,312

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
79,443Total Reviews
66,732positive (84%)
12,711negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    79,443 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Shadow of the Tomb Raider: Definitive Edition, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 24.0%. That turns an estimated $74,656,559 in gross revenue into roughly $56,725,247 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.59

List price $39.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

24.0%

Tiered 30 / 25 / 20%

Revenue estimates for Shadow of the Tomb Raider: Definitive Edition use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $74,656,559

To developer

$56,725,247

To developer: 76.0%

$56,725,247

Platform fee: 24.0%

$17,931,312

Epic Games Store

Gross revenue baseline: $74,656,559

To developer

$65,817,772

To developer: 88.2%

$65,817,772

Platform fee: 11.8%

$8,838,787

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $74,656,559

To developer

$52,259,591

To developer: 70.0%

$52,259,591

Platform fee: 30.0%

$22,396,968

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 5% by revenue in Action
5%

Top 5% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Shadow of the Tomb Raider: Definitive Edition ranks in the top 5% of 2141 tracked action top-sellers, with estimated revenue 12× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.7h avg11.9h median

18.7h

Average Playtime

11.9h

Median Playtime

1.8h

Recent Activity (2 Weeks)

Shadow of the Tomb Raider: Definitive Edition keeps players engaged for an average of 18.7 hours – solid engagement for a action game.

Current Activity10% still active

Game Details

Dataset updated: April 18, 2026

DeveloperEidos-Montréal, Crystal Dynamics, Nixxes, Feral Interactive (Mac), Feral interactive (Linux)
PublisherCrystal Dynamics, Feral Interactive (Mac), Feral interactive (Linux)
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.59
GenreAction
Peak Players582
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Shadow of the Tomb Raider: Definitive Edition earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Shadow of the Tomb Raider: Definitive Edition's total gross revenue on Steam at approximately $74,656,559.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $59,725,247
  • Calibrated midpoint (x25): $74,656,559
  • Optimistic estimate (x60): $179,175,742

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Shadow of the Tomb Raider: Definitive Edition sold on Steam?

With 79,443 Steam reviews and a 84% positive rating, we estimate Shadow of the Tomb Raider: Definitive Edition has sold between 1,588,860 and 4,766,580 copies, with a best estimate of 1,986,075.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Eidos-Montréal, Crystal Dynamics, Nixxes, Feral Interactive (Mac), Feral interactive (Linux) earn from Shadow of the Tomb Raider: Definitive Edition?

After Steam's tiered platform fee of effectively 24.0%, Eidos-Montréal, Crystal Dynamics, Nixxes, Feral Interactive (Mac), Feral interactive (Linux) keeps an estimated $56,725,247 from Shadow of the Tomb Raider: Definitive Edition's gross revenue of $74,656,559.

Here's the breakdown:

  • Gross Revenue: $74,656,559
  • Steam's Fee (24.0%): -$17,931,312
  • Developer Revenue: $56,725,247

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Shadow of the Tomb Raider: Definitive Edition?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Shadow of the Tomb Raider: Definitive Edition, with an estimated gross revenue of $74,656,559, this results in an effective rate of 24.0%. Steam keeps approximately $17,931,312 and Eidos-Montréal, Crystal Dynamics, Nixxes, Feral Interactive (Mac), Feral interactive (Linux) receives $56,725,247.

How accurate are these revenue estimates for Shadow of the Tomb Raider: Definitive Edition?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($59,725,247 to $179,175,742) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would Shadow of the Tomb Raider: Definitive Edition earn on Epic Games Store instead?

If Shadow of the Tomb Raider: Definitive Edition generated the same gross revenue on the Epic Games Store, Eidos-Montréal, Crystal Dynamics, Nixxes, Feral Interactive (Mac), Feral interactive (Linux) would keep approximately $65,817,772 - that's $9,092,525 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $8,838,787. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $52,259,591.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Shadow of the Tomb Raider: Definitive Edition?

According to SteamSpy data, players spend an average of 18.7 hours in Shadow of the Tomb Raider: Definitive Edition, with a median playtime of 11.9 hours. This indicates solid player engagement.